Comments (6)
.NET 5 RC1 with C# 9.0 and F# 5.0 is ready to serve.
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@jmgomez The next step would be an investigation of Mono backend and its feature parity with CoreCLR. Other than that, Microsoft planned official support of Android in .NET 6. iOS requires AOT, its status is unknown at the moment.
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I believe the big question is "why not to". What are the biggest issues of moving to .net5 now?
The only one I can think of is that .net5 is in preview mode and might not be installed in all developer's machines. But given that this project is also not production ready, I don't see that as being an issue.
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I ported the project to .NET 5 Preview 8 recently, but I encountered at least two critical issues: one with function pointers and another with dynamic assemblies loading. Can't merge it into the master in the current state.
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Postponed till .NET 5 release candidate.
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Once it's migrated to RCx. What is the logical next step for getting it to work with mobile?
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Related Issues (20)
- Crash on Linux Pop!_OS 20.10 HOT 9
- `UDataAsset` support HOT 5
- Crash on macOS Big Sur 11.5.2 HOT 5
- nDisplay support HOT 2
- Install script fails on unknown target "net5.0" HOT 1
- Segfault on Linux when unloading module during cook phase HOT 12
- Change README to be multi-language compatible HOT 4
- Unreal Engine 5 Preview 1 support HOT 4
- Unreal Engine 5 module compilation error HOT 3
- Managed code is not running on Linux and Mac HOT 46
- Blueprint Event Dispatchers HOT 13
- Level blueprint events executing earlier than world events HOT 5
- Blueprint nodes generation at runtime HOT 16
- Initial stable version release HOT 6
- Installation fails due to whitespaces in a path to the installation tool HOT 3
- Exposure of managed classes to blueprints HOT 1
- Strings encoding for non-English characters HOT 14
- Managed code is not executing if the level actor doesn't persist in the world HOT 16
- Creation of properties from managed code HOT 25
- Crash on macOS Catalina 10.15.7 HOT 6
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