Comments (3)
Well I was able to fix the last two by removing them as they're now deprecated. What about the first three?
from unrealclr.
Fixed by:
- Changing required value from 17 to 18 (changed in UE5 I guess?) at line 407 in
Source/Native/Source/UnrealCLR/Private/UnrealCLRFramework.cpp
. - Removing/commenting out lines 410 and 412 in
Source/Native/Source/UnrealCLR/Private/UnrealCLRFramework.cpp
. Most likely it's better to correct these instead of getting rid of them, but I don't know how. - Removing/commenting out everything about
IsPendingKill
andIsSplitScreen
inUnrealCLR.h
andUnrealCLRFramework.h
located inSource/Native/Source/UnrealCLR/Public
as well as inUnrealCLR.cpp
andUnrealCLRFramework.cpp
located inSource/Native/Source/UnrealCLR/Private
.
from unrealclr.
Please, see #248.
from unrealclr.
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