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kurushimee avatar kurushimee commented on May 18, 2024

Well I was able to fix the last two by removing them as they're now deprecated. What about the first three?

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kurushimee avatar kurushimee commented on May 18, 2024

Fixed by:

  • Changing required value from 17 to 18 (changed in UE5 I guess?) at line 407 in Source/Native/Source/UnrealCLR/Private/UnrealCLRFramework.cpp.
  • Removing/commenting out lines 410 and 412 in Source/Native/Source/UnrealCLR/Private/UnrealCLRFramework.cpp. Most likely it's better to correct these instead of getting rid of them, but I don't know how.
  • Removing/commenting out everything about IsPendingKill and IsSplitScreen in UnrealCLR.h and UnrealCLRFramework.h located in Source/Native/Source/UnrealCLR/Public as well as in UnrealCLR.cpp and UnrealCLRFramework.cpp located in Source/Native/Source/UnrealCLR/Private.

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nxrighthere avatar nxrighthere commented on May 18, 2024

Please, see #248.

from unrealclr.

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