Hello,
I'm trying to import the AnimVR unity SDK along with some other asset packages, and am encountering multiple compilation issues. More specifically:
Assertion failed: Assertion failed on expression: 'm_CurrentEntriesPtr != NULL && m_IsGettingEntries' 0x00000001412F15D6 (Unity) StackWalker::GetCurrentCallstack 0x00000001412F214F (Unity) StackWalker::ShowCallstack 0x00000001411B11C0 (Unity) GetStacktrace 0x00000001406DA453 (Unity) DebugStringToFile 0x00000001406DAC31 (Unity) DebugStringToFile 0x000000014110E194 (Unity) EditorMonoConsole::GetEntryInternal 0x0000000141362C50 (Unity) LogEntries_CUSTOM_GetEntryInternal 0x0000000045C4BD4D (Mono JIT Code) (wrapper managed-to-native) UnityEditor.LogEntries:GetEntryInternal (int,UnityEditor.LogEntry) 0x0000000045C3F16F (Mono JIT Code) [ConsoleWindow.cs:676] UnityEditor.ConsoleWindow:OnGUI () 0x00000000029D7672 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007FF8E0B664AF ((<unknown>)) 0x00007FF8E0AB8A19 ((<unknown>)) 0x00007FF8E0ABEF27 ((<unknown>)) 0x00007FF8E0A7D34F ((<unknown>)) 0x00000000029A0AB7 (Mono JIT Code) (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) 0x000000000299EC12 (Mono JIT Code) [MonoMethod.cs:222] System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) 0x0000000002A5465F (Mono JIT Code) [MethodBase.cs:115] System.Reflection.MethodBase:Invoke (object,object[]) 0x0000000020F6EED5 (Mono JIT Code) [HostView.cs:295] UnityEditor.HostView:Invoke (string,object) 0x0000000020F6ED7A (Mono JIT Code) [HostView.cs:288] UnityEditor.HostView:Invoke (string) 0x00000000425D5C0E (Mono JIT Code) [HostView.cs:255] UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) 0x00000000425C62D3 (Mono JIT Code) [DockArea.cs:387] UnityEditor.DockArea:OldOnGUI () 0x00000000425B1298 (Mono JIT Code) [IMGUIContainer.cs:179] UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event) 0x00000000425B04C8 (Mono JIT Code) [IMGUIContainer.cs:333] UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event) 0x0000000020F61DC8 (Mono JIT Code) [IMGUIContainer.cs:317] UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent (UnityEngine.Experimental.UIElements.EventBase) 0x0000000020F5A09F (Mono JIT Code) [EventDispatcher.cs:459] UnityEngine.Experimental.UIElements.EventDispatcher:PropagateEvent (UnityEngine.Experimental.UIElements.EventBase) 0x0000000020F57B2A (Mono JIT Code) [EventDispatcher.cs:340] UnityEngine.Experimental.UIElements.EventDispatcher:DispatchEvent (UnityEngine.Experimental.UIElements.EventBase,UnityEngine.Experimental.UIElements.IPanel) 0x000000004258354F (Mono JIT Code) [UIElementsUtility.cs:251] UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch (UnityEngine.Experimental.UIElements.BaseVisualElementPanel) 0x000000004258301B (Mono JIT Code) [UIElementsUtility.cs:78] UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent (int,intptr) 0x0000000042582B3D (Mono JIT Code) [GUIUtility.cs:175] UnityEngine.GUIUtility:ProcessEvent (int,intptr) 0x0000000042582CFE (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool_int_intptr (object,intptr,intptr,intptr) 0x00007FF8E0B664AF ((<unknown>)) 0x00007FF8E0AB8A19 ((<unknown>)) 0x0000000140A2EAEC (Unity) scripting_method_invoke 0x0000000140A2243A (Unity) ScriptingInvocation::Invoke 0x0000000140A234EA (Unity) ScriptingInvocation::Invoke<bool> 0x000000014028278E (Unity) IMGUIScriptingClasses::ProcessEvent 0x000000014112A2AF (Unity) GUIView::ProcessRetainedMode 0x00000001413F9748 (Unity) GUIView::OnInputEvent 0x000000014112A193 (Unity) GUIView::ProcessInputEvent 0x00000001413F1715 (Unity) GUIView::ProcessEventMessages 0x00000001413FB70A (Unity) GUIView::GUIViewWndProc 0x00007FF93247B85D (USER32) CallWindowProcW 0x00007FF93247B1EF (USER32) DispatchMessageW 0x000000014140EAB0 (Unity) MainMessageLoop 0x00000001414103B5 (Unity) WinMain 0x0000000141E643A8 (Unity) __tmainCRTStartup 0x00007FF932C61FE4 (KERNEL32) BaseThreadInitThunk 0x00007FF932D9EFC1 (ntdll) RtlUserThreadStart
ArgumentException: Value does not fall within the expected range. SyntaxTree.VisualStudio.Unity.Bridge.CompilationUnit.LanguageOf (SyntaxTree.VisualStudio.Unity.Bridge.CompilationUnit unit) SyntaxTree.VisualStudio.Unity.Bridge.CompilationUnit.CompilationUnits (System.String method) SyntaxTree.VisualStudio.Unity.Bridge.CompilationUnit.CompilationUnits () SyntaxTree.VisualStudio.Unity.Bridge.ProjectSystem.UnitySolutionBuilder..ctor () SyntaxTree.VisualStudio.Unity.Bridge.ProjectSystem.UnitySolutionBuilder.CreateSolutionFromAssetDatabase () SyntaxTree.VisualStudio.Unity.Bridge.ProjectFilesGenerator.GenerateProject () SyntaxTree.VisualStudio.Unity.Bridge.ProjectFilePostprocessor.OnPreGeneratingCSProjectFiles () System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232) System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) UnityEditor.AssetPostprocessingInternal.OnPreGeneratingCSProjectFiles () (at C:/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:61) UnityEditor.VisualStudioIntegration.SolutionSynchronizer.Sync () (at C:/buildslave/unity/build/Editor/Mono/VisualStudioIntegration/SolutionSynchronizer.cs:189) UnityEditor.VisualStudioIntegration.SolutionSynchronizer.SyncIfNeeded (IEnumerable
1 affectedFiles) (at C:/buildslave/unity/build/Editor/Mono/VisualStudioIntegration/SolutionSynchronizer.cs:178)
UnityEditor.SyncVS.PostprocessSyncProject (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths) (at C:/buildslave/unity/build/Editor/Mono/SyncProject.cs:177)
UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) (at C:/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:31)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)`
Assets/MetaSDK/Meta/Reconstruction/Scripts/MetaReconstruction.cs(512,21): error CS1593: Delegate
System.Threading.ParameterizedThreadStart' does not take 0' arguments
Assets/MetaSDK/Meta/Reconstruction/Scripts/MetaReconstruction.cs(532,62): error CS1061: Type
MeshData' does not contain a definition for Name' and no extension method
Name' of type MeshData' could be found. Are you missing an assembly reference?
There are two additional errors concerning missing definitions for "Vertices" and "Triangles" within the MeshData type.
The other asset packages included in the project are the MetaSDK by metavision as well as TiltBrush.
Any guidance would be appreciated here.
Thanks,