Code Monkey home page Code Monkey logo

monado-mirror's Introduction

Monado - XR Runtime (XRT)

Monado is an open source XR runtime delivering immersive experiences such as VR and AR on mobile, PC/desktop, and any other device (because gosh darn people come up with a lot of weird hardware). Monado aims to be a complete and conforming implementation of the OpenXR API made by Khronos. The project is primarily developed on GNU/Linux, but also runs on Android and Windows. "Monado" has no specific meaning and is just a name.

Monado source tree

  • src/xrt/include - headers that define the internal interfaces of Monado.
  • src/xrt/compositor - code for doing distortion and driving the display hardware of a device.
  • src/xrt/auxiliary - utilities and other larger components.
  • src/xrt/drivers - hardware drivers.
  • src/xrt/state_trackers/oxr - OpenXR API implementation.
  • src/xrt/targets - glue code and build logic to produce final binaries.
  • src/external - a small collection of external code and headers.

Getting Started

Dependencies include:

  • CMake 3.13 or newer (Note Ubuntu 18.04 only has 3.10)
  • Python 3.6 or newer
  • Vulkan headers and loader - Fedora package vulkan-loader-devel
  • OpenGL headers
  • Eigen3 - Debian/Ubuntu package libeigen3-dev
  • glslangValidator - Debian/Ubuntu package glslang-tools, Fedora package glslang.
  • libusb
  • libudev - Debian/Ubuntu package libudev-dev, Fedora package systemd-devel
  • Video 4 Linux - Debian/Ubuntu package libv4l-dev.

Optional (but recommended) dependencies:

  • libxcb and xcb-xrandr development packages
  • OpenHMD 0.3.0 or newer (found using pkg-config)

Truly optional dependencies, useful for some drivers, app support, etc.:

  • Doxygen - Debian/Ubuntu package ´doxygen´ and ´graphviz´
  • Wayland development packages
  • Xlib development packages
  • libhidapi - Debian/Ubuntu package ´libhidapi-dev´
  • OpenCV
  • libuvc - Debian/Ubuntu package ´libuvc-dev´
  • libjpeg
  • libbluetooth - Debian/Ubuntu package ´libbluetooth-dev´
  • libsdl - Debian/Ubuntu package ´libsdl2-dev´

Experimental Windows support requires the Vulkan SDK and also needs or works best with the following vcpkg packages installed:

  • pthreads eigen3 libusb hidapi zlib doxygen

If you have a recent vcpkg installed and use the appropriate CMake toolchain file, the vcpkg manifest in the Monado repository will instruct vcpkg to locally install the dependencies automatically. The Vulkan SDK installer should set the VULKAN_SDK Windows environment variable to point at the installation location (for example, C:/VulkanSDK/1.3.250.1), though make sure you open a new terminal (or open the CMake GUI) after doing that install to make sure it is available.

Monado has been tested on these distributions, but is expected to work on almost any modern distribution.

  • Ubuntu 22.04, 20.04, (18.04 may not be fully supported)
  • Debian 11 bookworm, 10 buster
    • Up-to-date package lists can be found in our CI config file, .gitlab-ci.yml
  • Archlinux

These distributions include recent-enough versions of all the software to use direct mode, without using any external, third-party, or backported package sources.

See also Status of DRM Leases for more details on specific packages, versions, and commits.

Due to the lack of a OpenGL extension: GL_EXT_memory_object_fd on Intel's OpenGL driver, only the AMD radeonsi driver and the proprietary NVIDIA driver will work for OpenGL OpenXR clients. This is due to a requirement of the Compositor. Support status of the extension can be found on the mesamatrix website.

CMake

Build process is similar to other CMake builds, so something like the following will build it.

Go into the source directory, create a build directory, and change into it.

mkdir build
cd build

Then, invoke CMake to generate a project. Feel free to change the build type or generator ("Ninja" is fast and parallel) as you see fit.

cmake .. -DCMAKE_BUILD_TYPE=Debug -G "Unix Makefiles"

If you plan to install the runtime, append something like -DCMAKE_INSTALL_PREFIX=~/.local to specify the root of the install directory. (The default install prefix is /usr/local.)

To build, the generic CMake build commands below will work on all systems, though you can manually invoke your build tool (make, ninja, etc.) if you prefer. The first command builds the runtime and docs, and the second, which is optional, installs the runtime under ${CMAKE_INSTALL_PREFIX}.

cmake --build .
cmake --build . --target install

Alternately, if using Make, the following will build the runtime and docs, then install. Replace make with ninja if you used the Ninja generator.

make
make install

Documentation can be browsed by opening doc/html/index.html in the build directory in a web browser.

Getting started using OpenXR with Monado

This implements the OpenXR API, so to do anything with it, you'll need an application that uses OpenXR, along with the OpenXR loader. The OpenXR loader is a glue library that connects OpenXR applications to OpenXR runtimes such as Monado It determines which runtime to use by looking for the config file active_runtime.json (either a symlink to or a copy of a runtime manifest) in the usual XDG config paths and processes environment variables such as XR_RUNTIME_JSON=/usr/share/openxr/0/openxr_monado.json. It can also insert OpenXR API Layers without the application or the runtime having to do it.

You can use the hello_xr sample provided with the OpenXR SDK.

The OpenXR loader can be pointed to a runtime json file in a nonstandard location with the environment variable XR_RUNTIME_JSON. Example:

XR_RUNTIME_JSON=~/monado/build/openxr_monado-dev.json ./openxr-example

For ease of development Monado creates a runtime manifest file in its build directory using an absolute path to the Monado runtime in the build directory called openxr_monado-dev.json. Pointing XR_RUNTIME_JSON to this file allows using Monado after building, without installing.

Note that the loader can always find and load the runtime if the path to the runtime library given in the json manifest is an absolute path, but if a relative path like libopenxr_monado.so.0 is given, then LD_LIBRARY_PATH must include the directory that contains libopenxr_monado.so.0. The absolute path in openxr_monado-dev.json takes care of this for you.

Distribution packages for monado may provide the "active runtime" file /etc/xdg/openxr/1/active_runtime.json. In this case the loader will automatically use Monado when starting an OpenXR application. This global configuration can be overridden on a per user basis by creating ~/.config/openxr/1/active_runtime.json.

Direct mode

On AMD and Intel GPUs our direct mode code requires a connected HMD to have the non-desktop xrandr property set to 1. Only the most common HMDs have the needed quirks added to the linux kernel.

If you know that your HMD lacks the quirk you can run this command before or after connecting the HMD and it will have it. Where HDMI-A-0 is the xrandr output name where you plug the HMD in.

xrandr --output HDMI-A-0 --prop --set non-desktop 1

You can verify that it stuck with the command.

xrandr --prop

Running Vulkan Validation

To run Monado with Vulkan validation the loader's layer functionality can be used.

VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation ./build/src/xrt/targets/service/monado-service

The same can be done when launching a Vulkan client.

If you want a backtrace to be produced at validation errors, create a vk_layer_settings.txt file with the following content:

khronos_validation.debug_action = VK_DBG_LAYER_ACTION_LOG_MSG,VK_DBG_LAYER_ACTION_BREAK
khronos_validation.report_flags = error,warn
khronos_validation.log_filename = stdout

Coding style and formatting

clang-format is used, and a .clang-format config file is present in the repo to allow your editor to use them.

To manually apply clang-format to every non-external source file in the tree, run this command in the source dir with a sh-compatible shell (Git for Windows git-bash should be OK):

scripts/format-project.sh

You can optionally put something like CLANG_FORMAT=clang-format-7 before that command if your clang-format binary isn't named clang-format. Note that you'll typically prefer to use something like git clang-format to re-format only your changes, in case version differences in tools result in overall format changes. The CI "style" job currently runs on Debian Bullseye, so it has clang-format-11.

Contributing, Code of Conduct

See CONTRIBUTING.md for details of contribution guidelines. GitLab Issues and Merge Requests are the preferred way to discuss problems, suggest enhancements, or submit changes for review. In case of a security issue, you should choose the "confidential" option when using the GitLab issues page. For highest security, you can send encrypted email (using GPG/OpenPGP) to Rylie Pavlik at [email protected] and using the associated key from https://keys.openpgp.org/vks/v1/by-fingerprint/45207B2B1E53E1F2755FF63CC5A2D593A61DBC9D.

Please note that this project is released with a Contributor Code of Conduct. By participating in this project you agree to abide by its terms.

We follow the standard freedesktop.org code of conduct, available at https://www.freedesktop.org/wiki/CodeOfConduct/, which is based on the Contributor Covenant.

Instances of abusive, harassing, or otherwise unacceptable behavior may be reported by contacting:

Code of Conduct section excerpt adapted from the Contributor Covenant, version 1.4.1, available at https://www.contributor-covenant.org/version/1/4/code-of-conduct.html, and from the freedesktop.org-specific version of that code, available at https://www.freedesktop.org/wiki/CodeOfConduct/, used under CC-BY-4.0.

monado-mirror's People

Contributors

wallbraker avatar rpavlik avatar christophhaag avatar moshimeow avatar lubosz avatar mateosss avatar bl4ckb0ne avatar utzcoz avatar thaytan avatar spookyskeletons avatar danwillm avatar ralith avatar quiczhozhan avatar bjorn-collabora avatar ddevault avatar emersion avatar ao2 avatar finnella-magicleap avatar t-x avatar shiftstick avatar kleinerm avatar rbridgewaterml avatar sdegrande avatar technobaboo avatar xytovl avatar weijiewanng avatar fraxul avatar safarimonkey avatar 0y8w1x avatar quic-dengkail avatar

Watchers

Niclas Overby Ⓝ avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.