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shadows icon shadows

A sample app that demonstrates several techniques for rendering real-time shadow maps

taa icon taa

Intel® Graphics Optimized Temporal Anti-Aliasing (TAA)

threadgroupidswizzling icon threadgroupidswizzling

HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/

tileablevolumenoise icon tileablevolumenoise

Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifically used for clouds is also presented.

unreal_schematics icon unreal_schematics

Schematics from Unreal official training at https://learn.unrealengine.com/home/LearningPath/113226

volsample icon volsample

Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.

volumetriclighting icon volumetriclighting

Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights

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