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A GitHub Game Off 2022 entry
Home Page: https://nootr.github.io/game-off-2022/
License: MIT License
game-off-2022's Introduction
โ๏ธ DevOps who has spent the last couple of years working for hosting companies. ๐
โค๏ธ I love programming , mathematics and open-source soft- and hardware projects.
๐ณ Linux , OpenStack and Kubernetes during working hours.
๐ค Compilers , ray tracers and cellular automata in my spare time.
๐ฑ Looking for projects to contribute to.
โต I love playing guitar and sailing !
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game-off-2022's Issues
We need attracting or repelling enemies to balance out our turrets.
For example:
A manager - which is a repeller - is attracted to a block. When standing next to the block, other co-workers approaching the manager/block are not caught by the block because of the manager.
Sometimes, enemies do not walk into the screen initially, which means they never enter the vectorfield's range.
We want passive, attracting and repelling blocks. The block type can be selected with number keys, but this will be replaced with a UI in the future.
An enemy is unable to move when a turret is placed on it.
Or: the player should not be able to place on enemies
Or: an enemy should be pushed out of a newly placed turret
Placing a turret has to feel great. Add the following things to achieve this:
We hebben de volgende sprites nodig:
The level doesn't reset after ending the game.
We'll need a user interface to select blocks.