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Hi, I make stuff.

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indigo's Issues

Better error handling

Currently any error encountered at runtime just uses throw to terminate the program. Needs to add a more robust error handling system that can deal with graceful shutdowns and such.

Padding issue in Light class

Currently when passing Light data into the fragmentation shader needs padding data due to std140 layout issues. Resolve this in the future.

Weird noise issue on Windows w/ Nvidia GPU

Partial log:

 [debug] OpenGL severity NOTIFICATION
 [debug]  source: API
 [debug]  type: OTHER
 [debug]  message: Buffer detailed info: Buffer object 1 (bound to GL_UNIFORM_BUFFER (0), usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
 [debug] OpenGL severity NOTIFICATION
 [debug]  source: API
 [debug]  type: OTHER
 [debug]  message: Buffer detailed info: Buffer object 1 (bound to GL_UNIFORM_BUFFER (0), usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
 [debug] OpenGL severity NOTIFICATION
 [debug]  source: API
 [debug]  type: OTHER
 [debug]  message: Buffer detailed info: Buffer object 1 (bound to GL_UNIFORM_BUFFER (0), usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
 [debug] OpenGL severity NOTIFICATION
 [debug]  source: API
 [debug]  type: OTHER
 [debug]  message: Buffer detailed info: Buffer object 3 (bound to GL_UNIFORM_BUFFER (2), usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
 [debug] OpenGL severity NOTIFICATION
 [debug]  source: API
 [debug]  type: OTHER
 [debug]  message: Buffer detailed info: Buffer object 3 (bound to GL_UNIFORM_BUFFER (2), usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
 [debug] OpenGL severity NOTIFICATION
 [debug]  source: API
 [debug]  type: OTHER
 [debug]  message: Buffer detailed info: Buffer object 3 (bound to GL_UNIFORM_BUFFER (2), usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
 [debug] OpenGL severity NOTIFICATION
 [debug]  source: API
 [debug]  type: OTHER
 [debug]  message: Buffer detailed info: Buffer object 2 (bound to GL_UNIFORM_BUFFER (1), usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
 [debug] OpenGL severity NOTIFICATION
 [debug]  source: API
 [debug]  type: OTHER
 [debug]  message: Buffer detailed info: Buffer object 2 (bound to GL_UNIFORM_BUFFER (1), usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
 [debug] OpenGL severity NOTIFICATION
 [debug]  source: API
 [debug]  type: OTHER
 [debug]  message: Buffer detailed info: Buffer object 2 (bound to GL_UNIFORM_BUFFER (1), usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
 [debug] OpenGL severity NOTIFICATION
 [debug]  source: API
 [debug]  type: OTHER
 [debug]  message: Buffer detailed info: Buffer object 4 (bound to GL_UNIFORM_BUFFER (3), and GL_UNIFORM_BUFFER_EXT, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
 [debug] OpenGL severity NOTIFICATION
 [debug]  source: API
 [debug]  type: OTHER
 [debug]  message: Buffer detailed info: Buffer object 4 (bound to GL_UNIFORM_BUFFER (3), and GL_UNIFORM_BUFFER_EXT, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
 [debug] OpenGL severity NOTIFICATION
 [debug]  source: API
 [debug]  type: OTHER
 [debug]  message: Buffer detailed info: Buffer object 4 (bound to GL_UNIFORM_BUFFER (3), and GL_UNIFORM_BUFFER_EXT, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
 [debug] OpenGL severity NOTIFICATION
 [debug]  source: API
 [debug]  type: OTHER
 [debug]  message: Buffer detailed info: Buffer object 32 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (2), and GL_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations.
 [debug] OpenGL severity NOTIFICATION
 [debug]  source: API
 [debug]  type: OTHER
 [debug]  message: Buffer detailed info: Buffer object 33 (bound to GL_ELEMENT_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations.
 [debug] OpenGL severity NOTIFICATION
 [debug]  source: API
 [debug]  type: OTHER
 [debug]  message: Buffer detailed info: Buffer object 32 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (2), and GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
 [debug] OpenGL severity NOTIFICATION
 [debug]  source: API
 [debug]  type: OTHER
 [debug]  message: Buffer detailed info: Buffer object 33 (bound to GL_ELEMENT_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
 [debug] OpenGL severity NOTIFICATION
 [debug]  source: API
 [debug]  type: OTHER
 [debug]  message: Buffer detailed info: Buffer object 32 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (2), and GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
 [debug] OpenGL severity NOTIFICATION
 [debug]  source: API
 [debug]  type: OTHER
 [debug]  message: Buffer detailed info: Buffer object 33 (bound to GL_ELEMENT_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
 [debug] OpenGL severity NOTIFICATION
 [debug]  source: API
 [debug]  type: OTHER
 [debug]  message: Buffer detailed info: Buffer object 32 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (2), and GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
 [debug] OpenGL severity NOTIFICATION
 [debug]  source: API
 [debug]  type: OTHER
 [debug]  message: Buffer detailed info: Buffer object 33 (bound to GL_ELEMENT_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
 [debug] OpenGL severity NOTIFICATION
 [debug]  source: API
 [debug]  type: OTHER
 [debug]  message: Buffer detailed info: Buffer object 32 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (2), and GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
 [debug] OpenGL severity NOTIFICATION
 [debug]  source: API
 [debug]  type: OTHER
 [debug]  message: Buffer detailed info: Buffer object 33 (bound to GL_ELEMENT_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
 [debug] OpenGL severity NOTIFICATION
 [debug]  source: API
 [debug]  type: OTHER
 [debug]  message: Buffer detailed info: Buffer object 32 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (2), and GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
 [debug] OpenGL severity NOTIFICATION
 [debug]  source: API
 [debug]  type: OTHER
 [debug]  message: Buffer detailed info: Buffer object 33 (bound to GL_ELEMENT_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
 [debug] OpenGL severity NOTIFICATION
 [debug]  source: API
 [debug]  type: OTHER
 [debug]  message: Buffer detailed info: Buffer object 32 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (2), and GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.

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