- Mainly using C/C++ & Python
- Passionate about programming, modding, hacking
- Currently working on a game engine
Contact: noche-x AT protonmail DOT com
This is a application that let's you talk with other users on your PSP.
Home Page: https://noche-x.github.io/PSP-Chat
License: MIT License
Contact: noche-x AT protonmail DOT com
Add a basic graphics library and rendering tool in order to draw graphics and work with Textures and Sprites easily. Should have a render manager, font manager, Sprite and Texture class, alongside Vertex and other simple utilities.
This will allow us to connect with one another. But we will need structs and encryption for it.
This could be my toolchain messing up but I don't know.
Add an audio manager in order to be able to play sounds and music as needed in the future.
Text input boxes, Buttons, Headers, Separators etc. This would be very efficient to make the app states.
Just to show this projects potential.
Separate folder for the application's source and the actual game folder with EBOOT.PBP!
Packets, ByteBuffer, VarInts, etc.
Client should have multiple states, i.e. Login, Chat Select, Chat, Settings, Logout, etc. that can be used and managed with a single state management utility.
just a simple connection with sockets. for the server for now its going to echo the message back to the psp until the server is ported over to linux or x-platform.
Make and detail a protocol specification for packets for Client / Server!
Takes a byte buffer and converts said byte buffer into usable data of given type.
Currently the lib/ folder is a mess so the things need to be done are:
Add methods for converting structure data to a bytebuffer.
Autoconnect on launch via a Network Init.
Rewrite some batch scripts to BASH in order to run on Linux and compile properly, after #1 of course.
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