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View Code? Open in Web Editor NEWA Granblue companion similar to Ancheera. Near fully passive and unlikely to get you in trouble.
License: MIT License
A Granblue companion similar to Ancheera. Near fully passive and unlikely to get you in trouble.
License: MIT License
And a link to the player's profile.
This directly counters "shit, I forgot to friend that dude with the useful summon" syndrome.
To track and easily start said raids and quests, and materials needed or gotten from them. Similar to Ancheera. Already partially started.
is this suppose to redirect me to the raid when I click on the Icon of the said raid? and the required items to start the raid is not showing
thanks for this I love Ancheera since before hope you wont stop updating veera
A good amount of things have changed over time and recent issues with stats show it's not perfect yet.
Code should be checked over and stats tested. This means non-coders can contribute too!
After the reset, the hosts for the raids did not update and started going negative with each manual host.
What page do I have to access to try and correct these values?
Track them, list them, let them be searched and filtered, etc.
So you can see missions, nm hosts, time left, get warnings about finishing, etc. As per project goals.
Current data for the planner is incomplete and needs to be finished. Some of the old data also doesn't use newly added functionality and would be nice to update, although it continues to work fine.
It's boring but rather easy work, just base yourself on the data already there (specifically Revenant weapons as they are newest) and update any templates of constants as needed.
Starting a raid requiring host mats doesn't subtract them from supplies.
Just another case to add to the tracking.
Auto, ougi, skill, echo, etc. Display them all separately along with current total/avg.
Keeping it tidy would be nice, if anyone has good ideas.
Make sure to add "from attack" to improve analysis of chars who only attack partially. (No autos, no dmg on ougi, switch between atk and no atk, etc) See also #12 and #18.
Are you going to keep updating it, or adding stuff?
Also, what exactly entails the function of "Quick quest repeat or play triggered ones"
They get p bad at smaller sizes.
The damage is the same as said attack's damage. DA/TA rates are broken when this happens.
This is visible on Kumbhira's Boarforce, for example.
For example; Lyria.
The stats read kind of weird currently because they only track active turns where an attack is made.
Will require a way of tracking this specific kind of character while dealing with backline swaps, potential false positives such as Paralyzed debuff, and such. I haven't looked at the game data for it so it depends on what's available there.
Team crit and avg dmg look broken. Again.
Waiting on #4 cause why not at this point, might as well do it all at once.
Dump for summons, need weapons still:
{"action":"request","data":{"url":"http://game.granbluefantasy.jp/rest/summon/decompose_multi","json":{"requirement_money":40000,"articles":[{"item_kind_id":10,"item_id":5041,"item_number":120,"bonus_number":5,"quality":0,"item_name":"Wind Quartz","item_comment":"A concentration of nimble power cored from a mighty wind summon.","image":"5041","folder":"item/article","disable":"","unique_article_id":""},{"item_kind_id":10,"item_id":1203,"item_number":80,"bonus_number":5,"quality":0,"item_name":"Flawless Prism","item_comment":"A polished piece of primal crystal.","image":"1203","folder":"item/article","disable":"","unique_article_id":""},{"item_kind_id":10,"item_id":1202,"item_number":160,"bonus_number":10,"quality":0,"item_name":"Flawed Prism","item_comment":"A blemished piece of primal crystal.","image":"1202","folder":"item/article","disable":"","unique_article_id":""}],"is_numbers_attention":false}}}
Note: bonus is not included in number so need to add.
Parse, calculate, and display extra stats like healing, charge gains, hostility, % of total dmg from echo/ougi, etc. Whatever else you can find.
Should be relatively easy and that part of the code is probably one of the nicer ones to work with.
I believe some parts are already present in code as well but unused.
i.e. saving and loading of settings and data created by Veera.
Already partially present.
Probably some issue with how char position/id linking is done.
i want to add in a feature to display the current raid id, and allows it to be copy-able.
I'm not too sure where should i add this feature, there are 2 places related to raid.
Data for reference
/rest/multiraid/start.json
data:
{
url
postData
json {
twitter {
raid_id: "17371835175"
enemy_id: "6058300"
battle_id: "E7291327"
monster: "Lvl 200 Grand Order"
image: "url"
}
}
}
For newer players and hard raids like UBHL, Akasha, and the promised focus on new HL content this year.
Displays info on triggers and notes on gameplay based on current raid status.
It's hard/annoying to do entirely right but the character stats at least should show the correct stats.
Far as I can tell these turns should be counted already, but they aren't apparently. Tag team can cause data rates >100%.
Similar to #1, data for raids must be completed.
This is a simple (but boring) copy-paste & lookup job. Anyone can help out.
In like the next 10 years. Help.
This would swap the foundation Veera is based on for a more powerful if somewhat more finicky one.
I still have to check exactly how far the possibilities go to see if it's worth it.
It should allow:
Downsides:
Doubt it matters too much but in keeping with the project policy of limiting net requests caching any images used - like for raids (once implemented...), drops, treasure, etc - locally would be nice.
This would mean only sending the request once per image and using the local store afterwards.
Based on the old google docs, automatically keep track of crystal counts, acquisition rates, ETAs, etc.
Depends on #10.
Along with the other timers would be nice.
They're not always (or even commonly) useful and take a lot of space. Perhaps hide by default as well.
Basically combine a planner with a current status UI to help in upgrading various types of weapons.
Edit: This is about skill level and such.
So you can easily repeat or play the triggered quest.
Just extending current functionality.
This looks amazing, I want to try it out but I don't know if you are aware of the recent new bans.
If you are have you been using it? Did you get the warning?
This is completely of the radar. I can't find this(veera/orchees) on google search, or google search on 4chan boards, obviously not Reddit and not both discords(gaijin/gbfint).
Unsure what's causing it but in the latest maintenance the gbf homepage did not load and eventually showed an error page during maintenance. Somehow this caused the maintenance timer to activate even though I could find no network requests or cases where this should happen. (I didn't look much though)
Kinda funky, but a list of blacklisted users in your coop room sounds possibly useful, especially if we can start a shared list.
Would implement as part of the upcoming active raid updates.
The time keeping code kinda really sucks, not helped by JS timing functions being shit.
Regardless it should be moved over from UI panel to the main scripts.
UI can run its own tick timer, occasionally synced by the main script. Just like real timing code!
Consider using a library too, maybe.
Recent skill breakdown feature shows there are still a number of skills/effects not correctly identified or misplaced. It mostly concerns things like passives, ougi effects, and other things generally harder to track with how the game works.
This issue is to record all such skills so they can be looked at and hopefully fixed.
Mismatches of stats and breakdown sums and similar should also be reported here.
Hallessena: High tension (dmg, heal)
Summer Vira: Ougi effect (heal)
White Dragons: Sword & Lance passive (dmg)
Summer Zooey: Mirror image EMP (dmg)
MC: Dark xeno katana mirror image (dmg)
Bea: Delta clock passive (heal)
Six: Ougi effect (heal)
Aliza: Everstrong spirit passive (dmg)
Summer Yuel: Fanning the Foxflames passive (dmg)
Light Charlotta: Noble Battlestep passive (dmg)
Six and Dark Vira have team healing attributed to them.
Seen on Kokkoro, affects ougi related stats and anything using them (like da/ta).
Planner item goal completions, nm triggers, SSR drops, etc could all benefit from popping up notifs.
Preferably this would be a toggle, which will require starting on the extension options probably...
Making it only trigger when in the background may also be useful?
It would be interesting if Veera could look at your crate, stash, and weapons and suggest the most efficient upgrade order for weapon skills to based on what you currently have and then track those upgrades as you do them.
Dump from /coopraid/daily_mission
{"daily_mission":[{"id":"120","image":"/quest/assets/coop/quest_daily120","description":"Win 5 co-op quests.","progress":"5","max_progress":"5","is_complete":"1","category":"4"},{"id":"117","image":"/assets/item/coopraid/m/6","description":"Use 2 powering seeds in co-op rooms.","progress":"2","max_progress":"2","is_complete":"1","category":"3","detail":{"kind":33,"item_id":"6","name":"Powering Seed","comment":"2% boost to ATK. Max: 20% boost","effectlv_name":"ATK Boost","effectlv":"2","number":"13","available":true,"thumbnail_image":"6"}},{"id":"118","image":"/assets/item/coopraid/m/7","description":"Use 2 fortifying seeds in co-op rooms.","progress":"2","max_progress":"2","is_complete":"1","category":"3","detail":{"kind":33,"item_id":"7","name":"Fortifying Seed","comment":"2% boost to HP. Max: 20% boost","effectlv_name":"Max HP Boost","effectlv":"2","number":"14","available":true,"thumbnail_image":"7"}}],"count":0,"mission_quest":[],"point":"27"}
Causes slightly inflated avg calculations.
Not sure why, can't immediately see anything on quick look-over of the code.
So you can check what you got over longer timespans more easily. Pretty straightforward, mad easy.
Crystals, rupies, JP, etc. This may require injecting scripts into the game page.
Also partially dependent on #4.
Currently Supplies is divided in treasure and consumables types ("kinds"). It came to my attention that the crate page provides a list, though incomplete, of item_kind
s provided by the game which seemingly provides all data required for using them, as well as occasional type
keys in responses for items which are not included in the list.
It would be real nice to adopt this for use in Veera and I have thus started on it already.
But Supply underlies many parts of the extension so it's a bit of an undertaking and will progress slowly, potentially hindering other changes or new features. Hence this issue is largely to contain info, discussion, reference, and collaborate.
y'know I realised a lot of the devtools panel logic can go into the bg page (contrary to my ideas when I started writing veera) so that's where that belongs. Otherwise everything becomes retarded.
Devtools is really just a UI so it should be told what to do very strictly by the main scripts.
Anything that does not simply update values with what it was given needs to be analysed for moving, because most of it can move.
This should be a straightforward swap of code location with minimal changes to actual code and any such changes would simplify it so this should be easy enough for anyone to pick up.
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