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mundusform-ng's Introduction

Size Limit CLI

Skyrim SE tool for worldbuilding

The navmeshing/Dungeon tools seemed too useful to lump in with Undaunted so they've been split out here.

Tools

Player location based navmesh generation

Tracks the players movement through a cell and places joined quads under their feet.

This can then be exported to a sse edit script which will create the navmesh on the targeted cell.

Once applied the navmeshes are standard nav meshes, with no dependency on mundusform.

This should help rough out a navmesh that can be refined if necessary.

block based dungeon generation

Similar to games like diablo and warframe, defining tiles in a json format and procedural generating a complete dungeon with working navmesh. Built to support Undaunted rifts but built to be useful for quickly laying out dungeons for any author.

Output will be a sseedit script to add the cell to an esp so the output will be completely editable via standard tools.

cell snapshot tool

Creating blocks by hand is time consuming, so instead the cell snapshot tool can capture all the references in the current cell.

With a few simple rules new blocks can be created rapidly. The snapshot tool also works with the player navmesh tool, allowing quick layout of block navmeshes.

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