Trying to convert WAV <=> BWAV
Audinfo: GPL-3.0-or-later Copyright (C) 2020 NNN1590
This project using:
[DEPRECATED] Convert WAV <=> BWAV | Thanks to Citric Composer(https://github.com/Gota7/Citric-Composer), vgmstream(https://github.com/losnoco/vgmstream) and more
License: GNU General Public License v3.0
Trying to convert WAV <=> BWAV
Audinfo: GPL-3.0-or-later Copyright (C) 2020 NNN1590
This project using:
When using BWAV
converted by this tool, game crashes, but I found that the result of vgmstream_cli -m
is different.
このツールで変換したBWAV
を使うとゲームがクラッシュしますがvgmstream_cli -m
の結果が違うことがわかりました。
$ vgmstream_cli -m ORIGINAL/Sound/Resource/Stream/BGM_Title.bwav
metadata for ORIGINAL/Sound/Resource/Stream/BGM_Title.bwav
sample rate: 48000 Hz
channels: 2
stream total samples: 2973696 (1:01.952 seconds)
encoding: Little Endian 16-bit PCM
layout: interleave
interleave: 0x5ac000 bytes
metadata from: Nintendo BWAV header
bitrate: 1536 kbps
$ vgmstream_cli -m MODED/Sound/Resource/Stream/BGM_Title.bwav # MODED's (B)WAV was not from ACNH
metadata for MODED/Sound/Resource/Stream/BGM_Title.bwav
sample rate: 44100 Hz
channels: 2
loop start: 0 samples (0:00.000 seconds)
loop end: 3119419 samples (1:10.735 seconds)
stream total samples: 3119419 (1:10.735 seconds)
encoding: Nintendo DSP 4-bit ADPCM
layout: interleave
interleave: 0x1b3300 bytes
metadata from: Nintendo BWAV header
bitrate: 403 kbps
They may need to be fixed.
これらを修正する必要があるかも。
master
branch)FROM\TO | WAV | BWAV(DSP-ADPCM) |
---|---|---|
WAV | ? | ? |
BWAV(DSP-ADPCM) | ? | ? |
bwav-pcm16-edition
branch)FROM\TO | WAV | BWAV(PCM-16) |
---|---|---|
WAV | OK | ? |
BWAV(PCM-16) | ? | ? |
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