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godot-4-parallax-node's Issues

Parallax layers offseting

Hey, thanks for the plugin. I have a question: is the script supposed to offset the parallax layers if the camera is not at the 0, 0 position at the beginning of the game? One of the main problems of the old parallax system (bug) is this precise effect because it moves all of the parallax layers to the side from their intended positions in the scene editor.

Latest version isn't on assetlib

Hey, kind of an amateur to Godot, but when downloading your plugin on the assetlib, it still has the error of @icon being below the extends. Idk if this is something on your end or theirs.

Add mirroring plssss!

Your plug-in is the only plug-in which works as my parallax background node, for some reason the built in parallax node breaks my tile map and dies not cover the entire screen. I hope your plugin can replace that node for good by adding mirroring as a feature.
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