Comments (1)
Hello! I also had this problem. I was very surprised. One of the latest Godot updates may have broken backwards compatibility.
But there is good news: in the latest DEV versions, the resource PortableCompressedTexture[2|3]D
has been corrected. Therefore, we can use it from plugin code instead of saving a separated PNG file.
This is how I did it in the file atlas_maker.gd.
Try to take the plugin version from the fix_empty_frames branch and tell me about the results.
The PNG images that the plugin creates next to the imported file are no longer needed. If they remain, you can try to remove them. This shouldn't affect anything. Now the texture in compressed form is saved directly inside the SpriteFrames
resource.
from godot-4-importality.
Related Issues (20)
- Add support for custom post-import scripts
- Add the ability to specify layers for the image and layers for the normal map HOT 1
- Try to use EditorImportPlugin.append_import_external_resource in AtlasMaker HOT 1
- Layers names filters (for layers visibility overriding)
- Rework borders (edge artifacts avoidance methods)
- Krita exporter does not export vector layers HOT 1
- Add new target resource-types
- Aseprite (and others) in CICD HOT 10
- Error 196608 - Krita -> AnimatedSprite2D HOT 1
- Doesn't respect loop count set to 1 HOT 7
- Multiple Imports mess up the output HOT 5
- Use `EditorSettings` instead of `ProjectSettings`. HOT 3
- Aseprite textures need reimport when cooperating developing HOT 4
- Can't setup plugin in Godot 4.2 beta 5. HOT 3
- Sprite2D with AnimationPlayer - Animate "animation" properties HOT 1
- Settings completely missing from the menu HOT 2
- Is there a way to Trim imports? HOT 1
- Will there be support for atlas based animation ? HOT 1
- Settings not showing in Godot v4.2.1 HOT 2
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