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nklbdev avatar nklbdev commented on May 21, 2024

Hello! I also had this problem. I was very surprised. One of the latest Godot updates may have broken backwards compatibility.

But there is good news: in the latest DEV versions, the resource PortableCompressedTexture[2|3]D has been corrected. Therefore, we can use it from plugin code instead of saving a separated PNG file.
This is how I did it in the file atlas_maker.gd.

Try to take the plugin version from the fix_empty_frames branch and tell me about the results.

The PNG images that the plugin creates next to the imported file are no longer needed. If they remain, you can try to remove them. This shouldn't affect anything. Now the texture in compressed form is saved directly inside the SpriteFrames resource.

from godot-4-importality.

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