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nklbdev avatar nklbdev commented on May 17, 2024

Please post a screenshot of the import settings dock that reproduces your problem.
Do you use Aseprite or LibreSprite? And what version?

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lukaskrepel avatar lukaskrepel commented on May 17, 2024

I was about to post the same issue, but I figured out the solution in my case:

func _physics_process(delta):
	if input_vector.y > 0:
		if animated_sprite_2d.animation != "Crouch": # Without this if-statement "Crouch" would loop even though the name in Aseprite is "Crouch -r:1"
			animated_sprite_2d.play("Crouch")

You might want to write about this in the docs, even though the problem is not with Importality.

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nklbdev avatar nklbdev commented on May 17, 2024

Thank you for your comment! Today or tomorrow I will devote some time to this project, and perhaps I will solve your problem.

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nklbdev avatar nklbdev commented on May 17, 2024

I'm really sorry, but I couldn't devote time to this project this week because I'm very busy at work. I'll try the next one.

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nklbdev avatar nklbdev commented on May 17, 2024

I tried to reproduce this problem. I couldn't do it.
Please send me an archive-file with Godot project that reproduces this problem.
This can be the most minimal project, which will only contain your *.aseprite file and necessarily the *.import file that relates to it.

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nklbdev avatar nklbdev commented on May 17, 2024

I think I understand what your are talking about.
If no suffixes were added to a tag in Aseprite, and if the β€œRepeat” checkbox is not set in it, then in Aseprite the animation is repeated endlessly, but in Godot - only 1 time.

I fixed it.

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ruguysgoingtrickortreating avatar ruguysgoingtrickortreating commented on May 17, 2024

sorry for not responding for so long i completely forgot what i meant by this until now

when you set the loop count to only loop once in aseprite tag settings it still loops forever in godot, i made this bug report before i discovered -r:1

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