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godot-4-aseprite-importers's Issues

Questions from a Unity refugee

Hello. I'm transitioning from Unity to Godot. In Unity I've been using a Aseprite importer that I have had to extend to get the functionality I need out of it.

Because I'm so new to Godot, it's hard for me to know if something is a limitation of the aseprite plugin or Godot it's self, so I apologize if I'm wrong about anything.

Anyway. I would like to be able to import some animations as looping, and others as non-looping. Inside Aseprite there is no way to distinguish between these two, so what I did in Unity was add _1 to the end of each animation name that I want to be non-looping (ie play one time). Then in the importer I look at the animation name to see if I should set the looping flag.

I'm not even familier enough with Godot's animation system to know if this is needed. Is there some way I can play an animation once even if it's setup as a looping animation?

I guess right now I'm just looking for some advice.

mac support

should this work on mac?
i'm running mac os ventura 13.4.1. i set the executable path to /Applications/Aseprite.app/Contents/MacOS/aseprite but I guess its not implemented yet, since it expects a .exe path?

anyways nice work guys!

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