Comments (4)
I just gave a check, and it seems that IPA.exe is unable to patch the game (or it isn't natively) and stops with an error:
from beatsaber-ipa-reloaded.
In my case it did "patch" as expected (although I ran it with Wine, against the same prefix Steam uses for the game, I presume in your attempt it may have tried to run with mono instead?). But no dice.
As mentioned in the original post as well, I even tried copying the entire game folder over from a working Windows install - while IPA injects as expected when run on that machine, it doesn't when run on mine. I also have a Windows VM that I use for the purpose of modding when modding tools refuse to run under Wine, so I clone the game files across to it, install the mods, then sync it back onto my Linux host. This worked the first time when I installed it months ago under 0.12.2, but now refuses to work whether I try for 0.12.2 or 0.13.2.
The only other change is when I did it months ago, I used the original mod tool from modsaber, which no longer works as everyone knows. But even so, I tried to get an older version of IPA and install manually, it still won't inject :(.
from beatsaber-ipa-reloaded.
For @Slaynash the problem is that it tries to use GetKeyState
to check for uninstalls. (I should probably make that error catch properly) You should be able to manually copy everything out of IPA/
and merge the Data
folder with Beat Saber_Data
and it should work fine.
@ColonelPanic-42 Does Wine use the same DLL resolution rules as Windows? The new injector works by placing a winhttp.dll
proxy in the game main directory, so that it can be found and run first. It also does some hooking into calls to Mono from UnityEngine by looking up the module and replacing the jump address. You may also need to update Wine. If that doesn't work, let me know, and I'll send you a version that logs a bunch of info for me to try to help you.
That being said, I'm not sure if I want to spend the energy supporting Linux. If this is too wierd, there's a good likelihood of me just giving up. I am more than willing to integrate any fixes if you send a PR though.
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@nike4613 I understand not wanting to spend the effort supporting Linux. You're writing a mod in your own time, unpaid, for a game designed to run on Windows, you're at least one step removed from where to push for support needs to be. At least you're happy to try :) and for that I'm grateful.
But this time you might have lucked out (as have I). Thank you for pointing me in the right direction. Apparently winhttp was the missing piece. I installed it via protontricks, and suddenly it's working! Either the builtin winhttp in Wine isn't good enough, or it needed the "Native, builtin" DLL override before it would pick it up.
from beatsaber-ipa-reloaded.
Related Issues (20)
- System.NullReferenceException on game start in System.Guid.NewGuid() HOT 4
- Getting an error message with no text after loading IPA HOT 2
- Autoupdater makes mods downgrade in specific cases
- Launch game error : System.NullReferenceException HOT 3
- NullReferenceException on startup with a fresh install HOT 6
- Newtonsoft can't find System.Numerics
- Game crashes when launching from executable without SteamVR HOT 1
- Game crashes when launching from executable without SteamVR HOT 4
- Disabled mods being flagged as ignored
- Unable to find package `Hive.Versioning.Standalone`. HOT 7
- Doorstop Fatal HOT 1
- Black screen when trying to load into any song [v1.20] HOT 10
- Licence HOT 2
- Rebuild GameAssemblies on game version change HOT 1
- Nullable DateTime converter clears data in json config file HOT 2
- Install failed - no UserData folder created [Hearthstone] HOT 1
- If there are too many mods, the error loops endlessly
- Adding the possibility to load/unload plugins at runtime HOT 2
- --debug launch arg results in hard crash on Unity 2021.3.16f1 HOT 3
- quest 2
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