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gzdoom_perk-enhanced's Introduction

perk_enhanced

Smooth Weapons Enhanced (based on Per Kristian's "Smoother Weapon Animations")

gzdoom_perk-enhanced's People

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gzdoom_perk-enhanced's Issues

Pistol's blood overlay does not update its mirroring in realtime

Due to quirks with the pistol sprites (because it has actual sprites for the mirrored and non-mirrored version, instead of just being mirrored programmatically), when the player switches the pistol between left and right-handed, the blood overlay on the pistol doesn't update immediately (player has to select another weapon and then re-select the pistol for the blood overlay to properly update.

Software renderer compatibility for the new effects?

This is just a self-note. I'm unsure if I will pull through with these; time will tell if I feel it's worth investing time work into these or not.

  • Swap out sprite roll on bullet casings with actually-animated sprite frames
  • Software-friendly bullet tracers (probably a trail constructed out of particles?)
  • Sprite-based floor and ceiling bullet holes/scorches

(side note: at the time of this posting, this issue does not make sense because these features currently only exist in a local branch that hasn't been pushed online yet. this is intentional)

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