Smooth Weapons Enhanced (based on Per Kristian's "Smoother Weapon Animations")
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PerK's Smoother Weapon Animations Enhanced
Due to quirks with the pistol sprites (because it has actual sprites for the mirrored and non-mirrored version, instead of just being mirrored programmatically), when the player switches the pistol between left and right-handed, the blood overlay on the pistol doesn't update immediately (player has to select another weapon and then re-select the pistol for the blood overlay to properly update.
The firing frames need dummy blood overlay frames
Leaving this here so that I don't forget
This is becoming too problematic and a compatibility nightmare. Replace it with a simple, bespoke A_ZoomFactor-based implementation
Disdain's implementation is more clean code-wise and also 100% bug-free.
Note: This will require the Gutamatics library.
This is just a self-note. I'm unsure if I will pull through with these; time will tell if I feel it's worth investing time work into these or not.
(side note: at the time of this posting, this issue does not make sense because these features currently only exist in a local branch that hasn't been pushed online yet. this is intentional)
It should be possible to switch weapons while reloading SG/SSG and then switch back with the reload/pump action process resuming right where you left off. This feature can be seen in my Faster Weapon Switching mod.
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