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under-the-moonlight's Issues

Volume inconstantly resets in the Pause Menu.

The volume of all groups gets reset when opening the pause menu on occasion.

To Attempt to Reproduce:

  1. Start the game or put the editor in play mode in the Menu_Main scene.
  2. Click the Start Game button.
  3. Hit the Escape key to open the Pause Menu.
  4. Click the Settings button.

Expected behavior

The settings canvas will open with the previous volume settings with the sliders at the correct relative positions.

Bugged behavior

The settings canvas will open with the volume settings reset, causing the volume to shoot to the max values if they were not already and the sliders to be at the max position.

Platform:

  • Editor (Windows)

Additional context:

This is likely an issue with either VolumeSliderBehavior.GetVolume() or VolumeManager.GetLevel(string volumeName, ref float level). VolumeSliderBehavior.GetVolume() is called for each slider when the Settings button is clicked and VolumeManager.GetLevel(string volumeName, ref float level) sets the variable level to the stored value for the group volumeName. However, the bug is so inconsistent that it's difficult to test for.

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