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RaidCore - Wildstar Boss Mods
This project forked from immemor/raidcore
RaidCore - Wildstar Boss Mods
ION_CLASH
ELECTROSHOCK
API got bumped to 15 on the PTR.
Cleave lines don't get properly disabled on barrage. Maybe use a timer instead to reactivate them.
When wiping on muburu the patients get recreated in the last second. Because of this they won't show up in the delayed units table so no UnitCreated
event is fired for them on the next pull.
Force people to stack in a line on south numbers
What state are they in when they go down. :IsDead
doesn't work.
Display a message for when to jump on lube platform with sword.
Missing everything.
Bomb..id
Need a stack message upstairs when the circle is on a target downstairs
Add all units to the watch to get as many events as possible.
Timer only triggers on midphase end but there can be multiple soul eaters between midphases
only display lines for the N nearest asteroids (less clutter/more performance), N being defined by user
Is there a buff when they get caught? On the soul eater not a player.
The Chief Engine Scrubber Thrag
miniboss fight is missing the "beware" (or "run away") sound, when he casts Gigavolt
.
Missing a few casts and chrons.
In some cases on really fast pushes (P0 HM or any easymentors) the bath timers don't get reset properly and will run out a few seconds before the actual bath will appear.
Messed up the method name. Really need a thing to check for that.
add lines to asteroids, like lui_bm
Instead of making sure an encounter properly cleans up their draws everywhere it would probably be a lot easier to keep a table of draws per unit and then remove all of them when that unit gets destroyed.
The encounters then only have to handle early removal of draws depending on the mechanics of the encounter like lines that appear and should disappear with certain debuffs.
This also saves times of remaking all the existing encounters and finding edge cases where theses errors happen.
Need a new check.
DrawKey: "LittleBomb"
id
Player Vs Snake
id
When the adds get nuked they sometimes don't get a crosshair.
For last phase
It seems raidcore and lui_bossmods count orbs differently (except at start, then at some point they are unsynced, which forces a raid to use one addon or the other, can't mix it because of this).
It would be great if you could use the same counting as lui bossmods so people can choose which addon they use without interfering with kick assignments.
At the moment the circle gets remove when the orb get's destroyed. It can be removed a lot sooner, when all the debuffs get dropped off.
Couldn't find a way to detect the numbering of soul eaters on Laveka before but it turns out they spawn in an order. They spawn starting at 6 ending with 1.
SHOCKING_ATTRACTION_TARGET..id
Could save performance
Causes self-cleanups of draws not to work. Any reason that players are filtered?
Can't do this until they fixed the german world ender datachrons.
https://forums.wildstar-online.com/forums/index.php?/topic/154848-navigation-core-world-ender-datachron-bugged-on-german-client/
Orbits will stay when you push between the early draw of the orbits and when the soul eaters spawn.
Also clear luacheck global list and add them inline so that luacheck can detect missing requires.
add an option for each encounter to disable the addon (so we can use different addons for different bosses without having to reloadui every time)
There may be an issue with South/North marker in the last phase of Avatus.
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