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raidcore's Issues

API 15

API got bumped to 15 on the PTR.

Muburu: Patients recreated during encounter

When wiping on muburu the patients get recreated in the last second. Because of this they won't show up in the delayed units table so no UnitCreated event is fired for them on the next pull.

Engineers: Sword jump helper

Display a message for when to jump on lube platform with sword.

  • arrived at lube
  • 1 liquidate
  • display msg to jump at ~14s left of next liquidate

Y-83: Bath timer resets

In some cases on really fast pushes (P0 HM or any easymentors) the bath timers don't get reset properly and will run out a few seconds before the actual bath will appear.

Draw Manager: Self-Cleanup

Instead of making sure an encounter properly cleans up their draws everywhere it would probably be a lot easier to keep a table of draws per unit and then remove all of them when that unit gets destroyed.

The encounters then only have to handle early removal of draws depending on the mechanics of the encounter like lines that appear and should disappear with certain debuffs.

This also saves times of remaking all the existing encounters and finding edge cases where theses errors happen.

Request: orb numbers at laveka

It seems raidcore and lui_bossmods count orbs differently (except at start, then at some point they are unsynced, which forces a raid to use one addon or the other, can't mix it because of this).

It would be great if you could use the same counting as lui bossmods so people can choose which addon they use without interfering with kick assignments.

Octog: Drop orb circle sooner

At the moment the circle gets remove when the orb get's destroyed. It can be removed a lot sooner, when all the debuffs get dropped off.

Laveka: Remove orbit lines on collect

Couldn't find a way to detect the numbering of soul eaters on Laveka before but it turns out they spawn in an order. They spawn starting at 6 ending with 1.

Add requires for globals

Also clear luacheck global list and add them inline so that luacheck can detect missing requires.

Request: disable encounter module

add an option for each encounter to disable the addon (so we can use different addons for different bosses without having to reloadui every time)

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