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Android - AugmentedReality using markers

Simple use of AndAR library for Android. Fixed some bugs (light and texturing).

To use your own models:

  • Open Blender

  • Do your stuff (better if you decimate your model due to low memory budget)

  • Save it as an .obj with these flags

     ![GitHub Logo](http://s28.postimg.org/dijmm4o2l/Schermata_del_2014_03_20_17_28_14.png) 
    
  • Insert it into 'asset' folder

  • Use this Marker https://andar.googlecode.com/files/AndARMarker.pdf

WARNING: Start the app in portrait mode or nothing will be rendered.

WARNING_2: AndAR is currently using and old GL10 render. Better if you upgrade to GLES20.

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