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watchsync's Issues

2way communication

Hei, this is an indispensable helper sitting on top of Swifts types and codables - kreait idea.

More often than not, I find myself in the situation of two way communications where the watch and phone have to request-and-response to each other.

watch: sendMessage A requesting some data
phone: subscribed to A, sendMessage B with some payload data
watch: subscribed to B, processing it

This leads to very loosely coupled logic but maybe, this could be solved in WatchSync as well by means of:

watch: sendRequest A and gives a responseCallback expecting B
phone: responds to Request A and prepares B as a returned object
watch: responseCallback is called with B

Can you elaborate how close WatchSync is to that approach or do you see any serious blockers?
#thx

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