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rtscameracontroller-cinemachine's Issues

How does the the "Target Locked" functionality work?

Hi, great solution,

I have implemented your solution into my game, all is working great, however I do not understand how you "activate" the "Target Locked" functionality:

How do I select the target I want to zoom into?
Does this work with mouse pan?
If I move my pan to left mouse button will this cause any problems?

Many Thanks
Richard

Does not work with unscaled time.

If Time.timeScale is changed, the interaction scales too. In particular this means the camera will not work when Time.timeScale is set to zero (the normal way to Pause in Unity).

Fix is to use Time.unscaledDeltaTime throughout, including as additional parameter to Mathf.SmoothDamp(..., float.PositiveInfinity, Time.unscaledDeltaTime).

It could be an option, or it could just honour CinemachineBrain.IgnoreTimeScale.

License?

Please consider adding a license to clarify how this great asset should be used.
Thanks!

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