nickk888samp / rtscameracontroller-cinemachine Goto Github PK
View Code? Open in Web Editor NEWA RTS style Camera Controller for Unity 3D's Cinemachine system.
License: GNU General Public License v3.0
A RTS style Camera Controller for Unity 3D's Cinemachine system.
License: GNU General Public License v3.0
I minimally fixed this, just to make it easier to integrate your changes.
Do you prefer patches or pull requests from forks?
Hi, great solution,
I have implemented your solution into my game, all is working great, however I do not understand how you "activate" the "Target Locked" functionality:
How do I select the target I want to zoom into?
Does this work with mouse pan?
If I move my pan to left mouse button will this cause any problems?
Many Thanks
Richard
If Time.timeScale is changed, the interaction scales too. In particular this means the camera will not work when Time.timeScale is set to zero (the normal way to Pause in Unity).
Fix is to use Time.unscaledDeltaTime throughout, including as additional parameter to Mathf.SmoothDamp(..., float.PositiveInfinity, Time.unscaledDeltaTime).
It could be an option, or it could just honour CinemachineBrain.IgnoreTimeScale.
This causes the camera to shake up and down, left and right
Please consider adding a license to clarify how this great asset should be used.
Thanks!
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