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A universal Tomb Raider 1 / 2 / 3 / 4 / 5 launcher which is mainly used in the TombIDE project.

License: GNU General Public License v3.0

C# 100.00%
tomb-raider launcher tomb-editor tomb-ide windows-only acrylic-material windows-xp windows-11 patch patcher winforms cleaner compatiblity fix dotnet-framework game-development trle trng dgvoodoo splashscreen

universal-tomb-launcher's Introduction

Universal Tomb Launcher

A universal Tomb Raider 1 / 2 / 3 / 4 / 5 launcher which is mainly used in the TombIDE project.

Preview

Main features

  • Adds the ability to give your game a Jumbo icon (256x256);
  • Adds the ability to give your game a nice splash screen before launching it;
  • Adds an additional window into the TR4 setup where you can enable / disable the fullscreen border fix (Windows 8 or newer);
  • Gives you the possibility to kill a stuck TR process so you can re-launch the game without having to kill it manually using the task manager;
  • Cleans up TRNG logs after the game closes and puts them into a separate "logs" folder;
  • Supports Tomb Raider 1, 2, 3, 4 and 5;
  • Runs on Windows XP, Vista, 7, 8, 8.1, 10 and 11;
  • Is compatible with dgVoodoo.

Extra features

  • Supports Acrylic Glass (Windows 10 or newer);
  • Detects light / dark system theme (Windows 10 or newer);
  • Has a new fade-in animation when opened.

Screenshots

Dark OS theme (Rounded corners for Windows 11 only):

Dark

Light OS theme (Rounded corners for Windows 11 only):

Light

Non-Acrylic:

Flat

Game still running in background message:

Message

Extra setup window (TR4 only):

Fix

Splash screen image from Delca's custom level: https://www.trle.net/sc/levelfeatures.php?lid=3379

universal-tomb-launcher's People

Contributors

lwmte avatar nickelony avatar

Stargazers

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Watchers

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Forkers

lwmte lrs121

universal-tomb-launcher's Issues

Make this launcher multi-platform

It's hard for me to decide for this because TR1 - 5 are made specifically for Windows, therefore it's kinda pointless for this launcher to work on platforms where the games don't.
Also the source code uses Win32 libs which will make it really hard to port this launcher onto other platforms.

.NET Core / 5.0+ port

Another hard choice, especially because the current .NET Framework 4 version doesn't require any additional runtimes installed when running from freshly installed Windows 7 images and above.
Let's not forget that .NET Framework 4 also works on WinXP... if anyone's still into that.
Just like #4 I don't really see a reason why I'd want to port this onto .NET Core / 5.0+, especially because there are no real benefits of doing so.

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