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Youtube iOS clone

This is the sample followed the tutorial at Let's build that app. Highly recommend for experiened iOS developers.

What will you get

  • Build an application completely.
  • Create the UI programmatically.
  • Start the app programmatically in AppDelegate.
  • Update later...

Timeline

The project started at 4AM, Oct 13, 2016.

Ep1: Built the home screen with collection view.

// start the app with Storyboard 
// add this in AppDelegate, function application:didFinishLaunchingWithOptions

window = UIWindow(frame: UIScreen.main.bounds)
window?.makeKeyAndVisible()
window?.rootViewController = UINavigationController(rootViewController: HomeViewController(collectionViewLayout: UICollectionViewFlowLayout()))
  • // Extend the UIView to easier add constraint func addConstraints(withFormat format: String, views: UIView...) { var viewsDictionary = String: UIView for (index, view) in views.enumerated() { let key = "v(index)" view.translatesAutoresizingMaskIntoConstraints = false viewsDictionary[key] = view } addConstraints(NSLayoutConstraint.constraints(withVisualFormat: format, options: NSLayoutFormatOptions(), metrics: nil, views: viewsDictionary)) }

Ep2 and Ep3: Add dummy data and format cell size. Custom the navigation bar and status bar. Create a custom menu bar with UICollectionView. Change to image tint color.

// change the navigation bar color in AppDelegate
UINavigationBar.appearance().barTintColor = UIColor.rgb(red: 230, green: 32, blue: 31)
  • // Change the status bar text color and background color application.statusBarStyle = .lightContent let statusBarBackground = UIView() statusBarBackground.backgroundColor = UIColor.rgb(red: 194, green: 31, blue: 31) window?.addSubview(statusBarBackground) window?.addConstraints(withFormat: "H:|[v0]|", views: statusBarBackground) window?.addConstraints(withFormat: "V:|[v0(20)]", views: statusBarBackground)
  • // change the image color cell.imageView.image = UIImage(named: imageName[indexPath.row])?.withRenderingMode(.alwaysTemplate) cell.imageView.tintColor = UIColor.rgb(red: 91, green: 14, blue: 13)

Ep4: Add dummy data, estimate the title size to change the title label height dynamically. Create 2 bar buttons and change their color.

// estimate the text size 
let size = CGSize(width: frame.width - 16 - 44 - 8 - 16, height: 1000)
let options = NSStringDrawingOptions.usesFontLeading.union(.usesLineFragmentOrigin)
let estimatedRect = NSString(string: title).boundingRect(with: size, options: options, attributes: [NSFontAttributeName: UIFont.systemFont(ofSize: 14)], context: nil)
if estimatedRect.size.height > 20 {
	// do something 
}
else {
	// do other things
}

Ep5: Working with the JSON. Call the service, get the result and parse JSON to the model. Extend the UIImageView to download image with GCD.

// load image in async in extension UIImageView 
URLSession.shared.dataTask(with: URLRequest(url: URL(string: urlString)!), completionHandler: { (data, response, error) in
            
    if error != nil {
        print(error)
        return
    }
    
    DispatchQueue.main.sync {
        
        let imageToCache = UIImage(data: data!)
        
        if self.imageUrl == urlString {
            self.image = imageToCache
        }
        
        imageCache.setObject(imageToCache!, forKey: urlString as AnyObject)
        self.image = imageToCache
    }
}).resume()

Ep6: Shows a solution to solve loading wrong image in UITableView/UICollectionView scrolling. Use cache and check the url before use the cache is a good idea.

// create cache  
let imageCache = NSCache<AnyObject, AnyObject>()
  • // Check the image loaded in cache imageUrl = urlString image = nil

    if let imageFromCache = imageCache.object(forKey: urlString as AnyObject) as? UIImage { image = imageFromCache return }

  • // save image to cache let imageToCache = UIImage(data: data!) imageCache.setObject(imageToCache!, forKey: urlString as AnyObject)

Ep7: show how to create a custom menu with the collection by adding directly to UIWindow. An easy animation with UIView. Separate the code setting launcher with home view controller.

// get the current window 
if let window = UIApplication.shared.keyWindow {
	// do something 
	window.addSubview(your_view)
}

Ep8: create collection view to create menu. Create menu item with image view and label. Override the hightlighted property to show the tap effect.

// hightlight effect when tap on the menu 
override var isHighlighted: Bool {
    didSet {
        backgroundColor = isHighlighted  ? UIColor.darkGray : UIColor.white
        nameLabel.textColor = isHighlighted  ? UIColor.white : UIColor.black
        iconImageView.tintColor = isHighlighted  ? UIColor.white : UIColor.darkGray
    }
}

Ep9: Talk about lazy var. Use lazy var to initialize SettingLauncher and pass delegate.

A small thing I don't agree with Brian is: I use a delegate instead of his passing HomeViewController instance.

A small difference in my code: I handle selected action right with delay action.

// Lazy instantiate
  lazy var settingLauncher : SettingLauncher = {
    let launcher = SettingLauncher()
    launcher.delegate = self
    return launcher
}()
  • // Handle menu selected func collectionView(_ collectionView: UICollectionView, didSelectItemAt indexPath: IndexPath) { let setting = settings[indexPath.row] handleDismiss() perform(#selector(handleSettingSelected), with: setting, afterDelay: dismissAnimationDuration) }

    func handleSettingSelected(setting: Setting) { guard setting.name != "Cancel" else { return } delegate?.didSelectSettingMenu(setting: setting) }

Ep10: Create setting enumeration to easier handle setting selection.

Ep11: Animate to hide the navigation bar. An awesome trick here: create constraint for the menu bar to the top layout, add an red view to hide the space under the bar.

// hide navigation bar and add red view 
navigationController?.hidesBarsOnSwipe = true
let redView = UIView()
redView.backgroundColor = UIColor.rgb(red: 230, green: 32, blue: 31)
view.addSubview(redView)
view.addConstraints(withFormat: "H:|[v0]|", views: redView)
view.addConstraints(withFormat: "V:[v0(50)]", views: redView)
// add constraint for the menu bar to the top layout 
menuBar.topAnchor.constraint(equalTo: topLayoutGuide.bottomAnchor).isActive = true

A new way to add constraint

// add constraint for indicator view (horizontalBarView)
barViewLeftAnchor = horizontalBarView.leftAnchor.constraint(equalTo: leftAnchor)
barViewLeftAnchor!.isActive = true
horizontalBarView.bottomAnchor.constraint(equalTo: bottomAnchor).isActive = true
horizontalBarView.widthAnchor.constraint(equalTo: widthAnchor, multiplier: 1/4).isActive = true
horizontalBarView.heightAnchor.constraint(equalToConstant: 3).isActive = true

Animate the indicator view: change the constraint constant and update layout

Ep12: Cool animation and binding menu item and content item. Change the video collection view Home view controller to a collection view with 4 item, horizontal flow layout and paging. One again, I use a delegation instead of passing a home view controller instance to menu bar.

Bind the menu item ưith the content offset. The menu item width is equal to the content width / number of menu items

menuBar.barViewLeftAnchor?.constant = scrollView.contentOffset.x / 4

Update the menu icon:

override func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) {
    let index = targetContentOffset.pointee.x / view.frame.width
    
    menuBar.collectionView.selectItem(at: IndexPath(item: Int(index), section: 0), animated: true, scrollPosition: [])
}

When the menu item selected, pass the menu index to the home view controller via delegation.

menuDelegate?.didSelectMenuAtIndexPath(indexPath: indexPath)

Ep13: Add a collection view inside a collection view to show the list of videos in every cell. Update the title when the content changed.

Ep14: Add new services to get different videos content. Create 2 new cells inherit from FeedCell to get and fill data. I did a difference with Brian. In HomeViewController, cellForItemAtIndexPath, I use an array of ids, instead of if condition.

// The last cellIs is must, because of collection view's prefetching mechanism. 
// This id is use for the account cell. 
let cellIds = [cellId, trendingCellId, subscriptionCellId, cellId]
let identifier = cellIds[indexPath.item]
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: identifier, for: indexPath)

Ep15: Awesome trick here. Improve code in api service parse data. Move setting data from api service to model. Let model handle what belong to model.

Prevent application crash with safe unwrap optional. Instead of using if let as the video, I use guard

guard let data = data else { return }
guard let json = try JSONSerialization.jsonObject(with: data, options: .mutableContainers) as? [[String: AnyObject]] else { return }

New way to set data to properties. Set a dictionary instead of every property. A notice here: the raw data key name has to match with the property name, otherwise, app will crash.

channel!.setValuesForKeys(value as! [String: AnyObject])

instead of

channel?.name = values["name"] as! String
channel?.profile_image_name = values["profile_image_name"] as! String

Brian also showed me how to prevent crash when the raw data has more properties than my model. He created a SafeJsonObjet

class SafeJsonObject : NSObject {
    override func setValue(_ value: Any?, forKey key: String) {
        
        let selectorName = capitalFirstCharacter(of: key)
        let selector = NSSelectorFromString("set\(selectorName):")
        let response = self.responds(to: selector)
        
        guard response else { return }
        
        super.setValue(value, forKey: key)
    }
 	
 	// this is an improvement for Brian's way.    
    func capitalFirstCharacter(of string: String) -> String {
        let first = String(string.characters.prefix(1)).capitalized
        let other = String(string.characters.dropFirst())
        return "\(first)\(other)"
    }
}

Ep16: Show me how to play a video file with AVPlayer. The AVPlayer can play a file only, so that the link without direct to a file, nothing happen, example, youtube, film streaming link...

let urlString = "https://clips.vorwaerts-gmbh.de/big_buck_bunny.mp4"
if let url = URL(string: urlString) {
    let player = AVPlayer(url: url)
    
    let playerLayer = AVPlayerLayer(player: player)
    layer.addSublayer(playerLayer)
    playerLayer.frame = frame
    
    player.play()
}

Don't forget import AVFoundation module

import AVFoundation

Ep17: Add loading indicator when the video is loading. Add play and pause button.

Add constraint with the new way

activityIndicator.centerXAnchor.constraint(equalTo: centerXAnchor).isActive = true

or

pausePlayButton.widthAnchor.constraint(equalToConstant: 50).isActive = true

Detect when the video finished loading

player?.addObserver(self, forKeyPath: "currentItem.loadedTimeRanges", options: .new, context: nil)

override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
    if keyPath == "currentItem.loadedTimeRanges" {
		// video is ready. Do what you want :)
    }
}

Ep18: Add a duration slider and duration label for video. Drag the slider and seek to time in video player.

Custom the slider color.

slider.minimumTrackTintColor = .red // left side of the thumb
slider.maximumTrackTintColor = .white // right side of the thumb

Display video duration

if let duration = player?.currentItem?.duration {        
    let seconds = CMTimeGetSeconds(duration)
    let secondText = String(format: "%02d", Int(seconds) % 60)
    let minuteText = String(format: "%02d", Int(seconds) / 60)
    videoLengthLabel.text = "\(minuteText):\(secondText)"
}

Seek to position in video by dragging the slider

let totalSeconds = CMTimeGetSeconds(duration)
let value = Float64(videoSlider.value) * totalSeconds
let seekTime = CMTime(value: Int64(value), timescale: 1)
player?.seek(to: seekTime, completionHandler: { (completedSeek) in
    // something goes here
})

Ep19: Track the player progress and add gradient layer at the bottom of the player view.

Get the player progress and update the current time label and change the slider thumb.

player?.addPeriodicTimeObserver(forInterval: interval, queue: DispatchQueue.main, using: { (progressTime) in
        
    let seconds = CMTimeGetSeconds(progressTime)
    let secondString = String(format: "%02d", Int(seconds) % 60)
    let minuteString = String(format: "%02d", Int(seconds) / 60)
    self.currentTimeLabel.text = "\(minuteString):\(secondString)"
    
    // update the slider thumb 
    if let duration = self.player?.currentItem?.duration {
        let durationSeconds = CMTimeGetSeconds(duration)
        self.videoSlider.value = Float(seconds / durationSeconds)
    }
})

Add gradient layer. Rememeber: the layer uses cgColor instead of uiColor. And the location is 0 from the top.

private func setupGradientLayer() {
    let gradientLayer = CAGradientLayer()
    gradientLayer.frame = bounds
    gradientLayer.colors = [UIColor.clear.cgColor, UIColor.red.cgColor]
    gradientLayer.locations = [0.7, 1.2] 
    controlsContainerView.layer.addSublayer(gradientLayer)
}

The project is drop here with basic layout and features. I learnt a lot from this project. I will come back and finish it later.

Thanks a lot, Brain Voong.

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