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ServerEngine

ServerEngine is a framework to implement robust multiprocess servers like Unicorn.

Main features:

                  Heartbeat via pipe
                      & auto-restart
                 /                \               ---+
+------------+  /   +----------+   \  +--------+     |
| Supervisor |------|  Server  |------| Worker |     |
+------------+      +----------+\     +--------+     | Multi-process
                        /         \                  | or multi-thread
                       /            \ +--------+     |
      Dynamic reconfiguration         | Worker |     |
     and live restart support         +--------+     |
                                                  ---+

Other features:

  • logging and log rotation
  • signal handlers
  • stacktrace and heap dump on signal
  • chuser, chgroup and chumask
  • changing process names

API

Simplest server

What you need to implement at least is a worker module which has run and stop methods.

require 'serverengine'

module MyWorker
  def run
    until @stop
      logger.info "Awesome work!"
      sleep 1
    end
  end

  def stop
    @stop = true
  end
end

se = ServerEngine.create(nil, MyWorker, {
  :daemonize => true,
  :log => 'myserver.log',
  :pid_path => 'myserver.pid',
})
se.run

Send TERM signal to kill the daemon. See also Signals section bellow.

Multiprocess server

Simply set process or thread to worker_type parameter and number of workers to workers parameter.

se = ServerEngine.create(nil, MyWorker, {
  :daemonize => true,
  :log => 'myserver.log',
  :pid_path => 'myserver.pid',
  :workers => 4,
  :worker_type => 'process',
})
se.run

See also Worker types section bellow.

Multiprocess TCP server

One of typical implementation styles of TCP servers is that a parent process listens socket and child processes accept connections from clients.

You can optionally implement a server module to control the parent process.

module MyServer
  def before_run
    @sock = TCPServer.new(config[:bind], config[:port])
  end

  attr_reader :sock
end

module MyWorker
  def run
    until @stop
      # you should use Cool.io or EventMachine actually
      c = server.sock.accept
      c.write "Awesome work!"
      c.close
    end
  end

  def stop
    @stop = true
  end
end

se = ServerEngine.create(MyServer, MyWorker, {
  :daemonize => true,
  :log => 'myserver.log',
  :pid_path => 'myserver.pid',
  :workers => 4,
  :worker_type => 'process',
  :bind => '0.0.0.0',
  :port => 9071,
})
se.run

Logging

ServerEngine logger rotates logs by 1MB and keeps 5 generations by default.

se = ServerEngine.create(MyServer, MyWorker, {
  :log => 'myserver.log',
  :log_level => 'debug',
  :log_rotate_age => 5,
  :log_rotate_size => 1*1024*1024,
})
se.run

See also Configuration section bellow.

Enabling supervisor process

Server programs running 24x7 hours need to survive even if a process stalled because of unexpected memory swapping or network errors.

Supervisor automatically reboots the server process if heartbeat breaks out.

se = ServerEngine.create(nil, MyWorker, {
  :daemonize => true,
  :pid_path => 'myserver.pid',
  :supervisor => true,  # enable supervisor process
})
se.run

Live restart

You can restart a server process without waiting for completion of shutdown process (if supervisor and enable_detach parameters are enabled). This feature is useful to minimize downtime where workers take long time to complete tasks.

# 1. starts server
+------------+    +----------+    +-----------+
| Supervisor |----|  Server  |----| Worker(s) |
+------------+    +----------+    +-----------+

# 2. receives SIGINT and waits for shutdown of the server for server_detach_wait
+------------+    +----------+    +-----------+
| Supervisor |    |  Server  |----| Worker(s) |
+------------+    +----------+    +-----------+

# 3. starts new server if the server doesn't exit in server_detach_wait time
+------------+    +----------+    +-----------+
| Supervisor |\   |  Server  |----| Worker(s) |
+------------+ |  +----------+    +-----------+
               |
               |  +----------+    +-----------+
               \--|  Server  |----| Worker(s) |
                  +----------+    +-----------+

# 4. old server exits eventually
+------------+
| Supervisor |\
+------------+ |
               |
               |  +----------+    +-----------+
               \--|  Server  |----| Worker(s) |
                  +----------+    +-----------+

Note that network servers (which listen sockets) shouldn't use live restart because it causes "Address already in use" error. Instead, simply use worker_type=process configuration and send USR1 to restart only workers. USR1 signal doesn't restart server (by default. See also restart_server_process parameter). Restarting workers don't wait for completion of all running workers.

Dynamic configuration reloading

Robust servers should not restart only to update configuration parameters.

module MyWorker
  def initialize
    reload
  end

  def reload
    @message = config[:message] || "Awesome work!"
    @sleep = config[:sleep] || 1
  end

  def run
    until @stop
      logger.info @message
      sleep @sleep
    end
  end

  def stop
    @stop = true
  end
end

se = ServerEngine.create(nil, MyWorker) do
  YAML.load_file("config.yml").merge({
    :daemonize => true,
    :worker_type => 'process',
  })
end
se.run

Send USR2 signal to reload configuration file.

Utilities

BlockingFlag

ServerEngine::BlockingFlag is recommended to stop workers because stop method is called by a different thread from the run thread.

module MyWorker
  def initialize
    @stop_flag = ServerEngine::BlockingFlag.new
  end

  def run
    until @stop_flag.wait_for_set(1.0)  # or @stop_flag.set?
      logger.info @message
    end
  end

  def stop
    @stop_flag.set!
  end
end

se = ServerEngine.create(nil, MyWorker) do
  YAML.load_file(config).merge({
    :daemonize => true,
    :worker_type => 'process'
  })
end
se.run

Module methods

Worker module

  • interface
    • initialize is called in the parent process (or thread) in contrast to the other methods
    • before_fork is called before fork for each worker process (available only if worker_type is "process" or "thread")
    • run is the required method
    • stop is called when TERM signal is received
    • reload is called when USR2 signal is received
    • after_start is called after starting the worker process in the parent process (or thread) (available only if worker_type is "process" or "thread")
  • api
    • server server instance
    • config configuration
    • logger logger
    • worker_id serial id of workers beginning from 0

Server module

  • interface
    • initialize is called in the parent process in contrast to the other methods
    • before_run is called before starting workers
    • after_run is called before shutting down
    • after_start is called after starting the server process in the parent process (available only if supervisor parameter is true)
  • hook points (call super in these methods)
    • reload_config
    • stop(stop_graceful)
    • restart(stop_graceful)
  • api
    • config configuration
    • logger logger

Worker types

ServerEngine supports 3 worker types:

  • embedded: uses a thread to run worker module (default). This type doesn't support immediate shutdown or immediate restart.
  • thread: uses threads to run worker modules. This type doesn't support immediate shutdown or immediate restart.
  • process: uses processes to run worker modules. This type doesn't work on Win32 platform.

Signals

  • TERM: graceful shutdown
  • QUIT: immediate shutdown (available only when worker_type is "process")
  • USR1: graceful restart
  • HUP: immediate restart (available only when worker_type is "process")
  • USR2: reload config file and reopen log file
  • INT: detach process for live restarting (available only when supervisor and enable_detach parameters are true. otherwise graceful shutdown)
  • CONT: dump stacktrace and memory information to /tmp/sigdump-.log file

Immediate shutdown and restart send SIGQUIT signal to worker processes which kills the processes. Graceful shutdown and restart call Worker#stop method and wait for completion of Worker#run method.

Configuration

  • Daemon
    • daemonize enables daemonize (default: false) (not dynamic reloadable)
    • pid_path sets the path to pid file (default: don't create pid file) (not dynamic reloadable)
    • supervisor enables supervisor if it's true (default: false) (not dynamic reloadable)
    • daemon_process_name changes process name ($0) of server or supervisor process (not dynamic reloadable)
    • chuser changes execution user (not dynamic reloadable)
    • chgroup changes execution group (not dynamic reloadable)
    • chumask changes umask (not dynamic reloadable)
    • daemonize_error_exit_code exit code when daemonize, changing user or changing group fails (default: 1) (not dynamic reloadable)
  • Supervisor: available only when supervisor parameters is true
    • server_process_name changes process name ($0) of server process (not dynamic reloadable)
    • restart_server_process restarts server process when it receives USR1 or HUP signal. (default: false) (not dynamic reloadable)
    • enable_detach enables INT signal (default: true) (not dynamic reloadable)
    • exit_on_detach exits supervisor after detaching server process instead of restarting it (default: false) (not dynamic reloadable)
    • disable_reload disables USR2 signal (default: false) (not dynamic reloadable)
    • server_restart_wait sets wait time before restarting server after last restarting (default: 1.0)
    • server_detach_wait sets wait time before starting live restart (default: 10.0)
  • Multithread server and multiprocess server: available only when worker_type is thread or process
    • workers sets number of workers (default: 1)
    • start_worker_delay sets wait time before starting a new worker (default: 0)
    • start_worker_delay_rand randomizes start_worker_delay at this ratio (default: 0.2)
  • Multiprocess server: available only when worker_type is "process"
    • worker_process_name changes process name ($0) of workers
    • worker_heartbeat_interval sets interval of heartbeats in seconds (default: 1.0)
    • worker_heartbeat_timeout sets timeout of heartbeat in seconds (default: 180)
    • worker_graceful_kill_interval sets the first interval of TERM signals in seconds (default: 15)
    • worker_graceful_kill_interval_increment sets increment of TERM signal interval in seconds (default: 10)
    • worker_graceful_kill_timeout sets promotion timeout from TERM to QUIT signal in seconds. -1 means no timeout (default: 600)
    • worker_immediate_kill_interval sets the first interval of QUIT signals in seconds (default: 10)
    • worker_immediate_kill_interval_increment sets increment of QUIT signal interval in seconds (default: 10)
    • worker_immediate_kill_timeout sets promotion timeout from QUIT to KILL signal in seconds. -1 means no timeout (default: 600)
  • Logger
    • log sets path to log file. Set "-" for STDOUT (default: STDERR)
    • log_level log level: debug, info, warn, error or fatal. (default: debug)
    • log_rotate_age generations to keep rotated log files (default: 5) (not dynamic reloadable)
    • log_rotate_size sets the size to rotate log files (default: 1048576) (not dynamic reloadable)
    • log_stdout hooks STDOUT to log file (default: true) (not dynamic reloadable)
    • log_stderr hooks STDERR to log file (default: true) (not dynamic reloadable)
    • logger_class class of the logger instance (default: ServerEngine::DaemonLogger)

Author:    Sadayuki Furuhashi
Copyright: Copyright (c) 2012-2013 Sadayuki Furuhashi
License:   Apache License, Version 2.0

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