Comments (2)
This is probably a custom format so it's not really a UABEA issue, but it seems fairly easy to figure out with what seems to be a basic table of addresses and sizes and presumably the data following it.
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Solved
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Related Issues (20)
- Edit texture plugin crashes when trying to convert (same texture without replacing) from BC7 to any other format HOT 2
- A problem HOT 1
- Support for Addressable Assets maybe? HOT 4
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- Add batch compressing of bundle files HOT 1
- Unable to extract images in 2023.2.8f1 HOT 2
- Save then crashed HOT 2
- export dump crashed HOT 1
- Handle Unity version when both kinds are stripped HOT 4
- uabeacrash HOT 1
- Help please
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- Crashes when Batch importing textures. HOT 10
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- Is there a way to edit 'Path ID' of assets? HOT 2
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- Import/Export TextAssetto JSON in bulk HOT 1
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