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fsmviewavalonia's Issues

Enum Variables and Array Variables are not shown

The UpSlash-damages_enemy FSM calls the Ignore Names array variable in the CompareNames action of the Send Event state, but it is not shown under the Variables tab in the viewer. Same thing for the Enemy Crusher in Ruins1_25 and other cases of damages_enemy FSMs. Enum variables are also not shown, though I don't know any particular case where they are used

View FSMs from other game?

I was trying to view FSMs from another game but didn't know where to get started anytime I set the directory to any other loc the app would crash. No trouble viewing HK though

Display of not enabled state actions

In Hollow Knight 1.5.78.numbers, in
"Fungus2_01" (level165) -> "Quirrel Station NPC" gameobject -> "Conversation Control" FSM -> "Convo Choice" state the first of 3 displayed actions is a BoolTest, but looking at the FSM in AssetsView, i can see that, in the actionEnabled array of that state, the action is disabled.

[GOG, HK 1.5.68.11808] Hollow Knight data path assumed incorrectly

at MainWindow.axaml.cs#L128 the path hollow_knight_Data is used, but with the 1.5.68.11808 release on GOG, Team Cherry decided to rename Hollow Knight internally from hollow_knight to Hollow Knight, with which the path Hollow Knight_Data would be the correct one.
Possible solution:

  1. Check if Hollow Knight_Data folder exists
  2. If it does, use that
  3. If not, use hollow_knight_Data

Does this viewer can display FsmTemplate ?

I noticed there is an Action called SetFsmGameObject mentioned a fsm named "health_manager_enemy", but I couldn't find it.
And this fsm is a FSMTemplate, so is there any way to extract them ?

Snipaste_2022-08-16_14-41-34

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