Comments (2)
I've made two pull requests with my mentioned fixes (since it's not a bug, I figured I'd save you time on it since you make so many of the mods I spend all of my time in :D). The first is #29 which will change one line for the requirements. The second is #30 which will change a bit more, such as adding the components research item, restructuring the research items for people who use the vanilla research manager instead of Fluffy's, and corrects some grammatical errors in the flavor text. Nothing that would break anything, just some QoL things. Highly recommend rejecting the first if you accept the second as it would revert some of the changes made if merged afterwards.
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Related Issues (7)
- non-accessible items HOT 2
- DropSRTSExactSpot assumes defName do not have underscores: mod conflict with Save Our Ship 2 HOT 8
- Bombardment and ia cores HOT 1
- Bug: Automatic caravan reformation while incomplete raid loaded in ship causes the ship and colonists to disappear HOT 1
- Nuclear bombs destroys walls on game load when laying close to them
- Superpods and other "ships" not launching with items loaded HOT 2
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