Comments (2)
Thanks, and please.
I'm okay at C#, but not well enough to do that. The items are put into the inventories of the pawns on ship, and I would love to take them from that and put them back into the transporter's inventory, so they plop out onto the ground when you land at home.
What do you think?
from srts-expanded.
I agree. That would be optimal, for 'fluency' between the vanilla transport pods and the SRTSs. I will see what I can uncover.
If you have any comments or documentation I would be very grateful to have that. I will continue to update the branch as I work with the code and through some of the issues.
from srts-expanded.
Related Issues (8)
- DropSRTSExactSpot assumes defName do not have underscores: mod conflict with Save Our Ship 2 HOT 8
- Bombardment and ia cores HOT 1
- Bug: Automatic caravan reformation while incomplete raid loaded in ship causes the ship and colonists to disappear HOT 1
- SRAF requiring SRTS Components HOT 2
- Nuclear bombs destroys walls on game load when laying close to them
- "Requires SRTS Expanded"
- Superpods and other "ships" not launching with items loaded HOT 2
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from srts-expanded.