nebulazorua / andromeda-engine-legacy Goto Github PK
View Code? Open in Web Editor NEWworkin' on an FNF engine as an alternative to other engines
License: Apache License 2.0
workin' on an FNF engine as an alternative to other engines
License: Apache License 2.0
Newgrounds or Itch.io? Specify below.
Chrome (or a Chromium based browser, i.e. Edge, Opera, etc.), Firefox, or Safari? Specify blow.
Windows (x86
), Windows (x86_64
), Linux, or macOS? Specify below.
Windows x86_64
Andromeda Engine B6.
I have tried to use the new marker feature in the chart editor, but for odd reasons, when I use the stepper, it threw me a Null Object Reference. I hope this could be fixed.
Newgrounds or Itch.io? Specify below.
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Chrome (or a Chromium based browser, i.e. Edge, Opera, etc.), Firefox, or Safari? Specify blow.
N/A
Windows (x86
), Windows (x86_64
), Linux, or macOS? Specify below.
Windows 10, latest version
Andromeda B6 (latest release)
Starting up Week 6 will cause this issue instantly.
Upon starting up week 6 via the Story Mode menu on Hard mode, the game crashes and returns an error "Null Object Reference" (Video at https://streamable.com/iy3ydv)
that engine's zip is cracked, i can not extract it. can you solve it?
Newgrounds or Itch.io? Specify below.
Chrome (or a Chromium based browser, i.e. Edge, Opera, etc.), Firefox, or Safari? Specify blow.
Windows (x86
), Windows (x86_64
), Linux, or macOS? Specify below.
Windows x86_64
Andromeda B6
Just trying to compile the game, every single download does this.
PS C:\Users\TheMy\Downloads\andromeda-engine-B6> lime test windows -debug
source/PlayState.hx:1187: characters 2-8 : Expected }
How do I do Shaders, like some documentation would be best.
can you please make normal shaggy with andromeda engine
Is it okay if I port the note velocity system to other engines? It would be convenient to use it for mods on another engine.
I saw this video and I wanted to know how to code in the crossfades. I know the remake was cancelled because of the removal of mid fight masses. I was trying to code it in myself, but to no avail.
**_I was testing andromeda engine on windows, using the most recent version up to date 8/16, and was researching the options. I noticed an option called "Old Menu", I activated it and the game closed. I try to open it again but it keeps closing, the configuration of the options are saved automatically and now I have no way to change it
I would like to receive help in this since I am very excited to finally have access to this engine and that I cannot use it makes me sad_**
Newgrounds or Itch.io? Specify below.
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), Windows (x86_64
), Linux, or macOS? Specify below.
x86_64
Every time I pressed 7 on a song, which takes me to the charter, I always had this error where instead of starting from section 0, it starts on a random number. Additionally, I couldn’t go back to the previous sections after I passed the number.
And here’s another thing about markers, they don’t work AT ALL. when I placed a marker on the current github build, instead of slowing down the notes, all the notes after the marker went missing, and when I came back and deleted the markers, the game works fine again! Is there an issue?
These are issues that I am unable to fix and those I’m practically confused it happened to say the least. Anyways, please fix it.
Hello, i have a problem while compiling the game (I have installed everything that is needed to compile the game).
Here's what happens when i try to compile the game -
PS C:\andromeda-engine-master> lime test windows
source/LuaClass.hx:37: characters 46-58 : Type not found : StatePointer
source/StoryMenuState.hx:24: lines 24-467 : Defined in this class
source/LuaClass.hx:1138: characters 41-53 : Type not found : StatePointer
source/StoryMenuState.hx:24: lines 24-467 : Defined in this class
source/LuaClass.hx:289: characters 38-50 : Type not found : StatePointer
source/StoryMenuState.hx:24: lines 24-467 : Defined in this class
source/LuaClass.hx:867: characters 35-47 : Type not found : StatePointer
source/StoryMenuState.hx:24: lines 24-467 : Defined in this class
source/LuaClass.hx:157: characters 14-19 : Class<llua.LuaL> has no field error
source/LuaClass.hx:166: characters 5-12 : LuaClass does not have a constructor
source/LuaClass.hx:167: characters 5-14 : Unknown identifier : className
source/LuaClass.hx:208: characters 16-21 : Class<llua.LuaL> has no field error
source/LuaClass.hx:219: characters 16-21 : Class<llua.LuaL> has no field error
source/LuaClass.hx:227: characters 11-19 : LuaClass has no field Register
source/LuaClass.hx:225: characters 21-29 : Field Register is declared 'override' but doesn't override any field
source/LuaClass.hx:998: characters 11-19 : LuaSprite has no field Register
source/LuaClass.hx:996: characters 21-29 : Field Register is declared 'override' but doesn't override any field
source/LuaClass.hx:1002: characters 5-37 : LuaSprite does not have a constructor
C:/HaxeToolkit/haxe/lib/hxvm-luajit/git/src/vm/lua/LuaVM.hx:56: lines 56-67 : Int should be Bool
C:/HaxeToolkit/haxe/lib/hxvm-luajit/git/src/vm/lua/LuaVM.hx:62: characters 11-16 : Class<llua.LuaL> has no field error
source/PlayState.hx:1162: characters 19-62 : LuaSprite does not have a constructor
source/PlayState.hx:1226: characters 22-47 : LuaModchart does not have a constructor
source/PlayState.hx:1228: characters 12-49 : LuaCharacter does not have a constructor
source/PlayState.hx:1229: characters 12-42 : LuaCharacter does not have a constructor
source/PlayState.hx:1230: characters 13-45 : LuaCharacter does not have a constructor
source/PlayState.hx:1232: characters 17-52 : LuaSprite does not have a constructor
source/PlayState.hx:1233: characters 18-53 : LuaSprite does not have a constructor
source/PlayState.hx:1237: characters 21-54 : LuaCam does not have a constructor
source/PlayState.hx:1238: characters 20-47 : LuaCam does not have a constructor
source/PlayState.hx:1240: characters 7-15 : LuaClass has no field Register
Please, if you can try helping me.
so can you pls make matt 2.0 with andromeda engine
How do you remove the Test chart from Freeplay menu
source/PlayState.hx:154: characters 10-15 : Type not found : LuaVM
source/StoryMenuState.hx:24: lines 24-467 : ... Defined in this class
source/StoryMenuState.hx:332: characters 14-27 : Class has no field campaignScore
source/Character.hx:207: characters 46-57 : Class has no field daPixelZoom
source/LuaClass.hx:1088: characters 29-51 : PlayState has no field swapCharacterByLuaName
source/NoteGraphic.hx:35: characters 46-57 : Class has no field daPixelZoom
source/NoteGraphic.hx:84: characters 45-56 : Class has no field daPixelZoom
source/NoteGraphic.hx:95: characters 45-56 : Class has no field daPixelZoom
source/Note.hx:187: characters 18-31 : Class has no field getSVFromTime
source/Note.hx:205: characters 66-77 : Class has no field getFNFSpeed
source/Receptor.hx:49: characters 51-62 : Class has no field daPixelZoom
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/backends/FlixelBackend.hx:50: characters 25-30 : openfl.utils.IAssetCache has no field cache
How to fix that?
### If you are playing a downloaded version of the game, what operating system are you using?
Windows (x86
), Windows (x86_64
), Linux, or macOS? Specify below.
Windows 10 x86.
## What version of the game are you using? Look in the bottom left corner of the main menu.
Cant get due to bug, says 7B in MainMenuState.hx.
## Have you identified any steps to reproduce the bug? If so, please describe them below. Use images if possible.
Nope.
## Please describe your issue. Provide extensive detail and images if possible.
Game crashes on compile, error is Null Object Reference, no code changes.
how do i use them (the modifiers)
What is the purpose of "cutie.png" and "nebBF.png" in the files?
when i try to open week 6 in storymenu it gives me an error called "null object reference"
1v1 me on any game
There is a object null reference in story mode week 6 sorry it didn’t give me the line it was in
When i try to build the source code, it builds fine, but when the program opens it gives me a error saying "null object reference". I dont know how do i fix this.
How can I use the option to change speed? And how can I change the startup speed?
I don't really understand how to use it
the source code is super broken on mac with countless errors. plz fix this.
source/PlayState.hx:209: characters 10-15 : Type not found : LuaVM
source/StoryMenuState.hx:24: lines 24-467 : Defined in this class
source/LuaClass.hx:37: characters 46-58 : Type not found : StatePointer
source/StoryMenuState.hx:24: lines 24-467 : Defined in this class
source/LuaClass.hx:1122: characters 41-53 : Type not found : StatePointer
source/StoryMenuState.hx:24: lines 24-467 : Defined in this class
source/LuaClass.hx:289: characters 38-50 : Type not found : StatePointer
source/StoryMenuState.hx:24: lines 24-467 : Defined in this class
source/LuaClass.hx:867: characters 35-47 : Type not found : StatePointer
source/StoryMenuState.hx:24: lines 24-467 : Defined in this class
source/StoryMenuState.hx:332: characters 14-27 : Class has no field campaignScore
source/Character.hx:207: characters 46-57 : Class has no field daPixelZoom
source/LuaClass.hx:157: characters 14-19 : Class<llua.LuaL> has no field error
source/LuaClass.hx:166: characters 5-12 : LuaClass does not have a constructor
source/LuaClass.hx:167: characters 5-14 : Unknown identifier : className
source/LuaClass.hx:208: characters 16-21 : Class<llua.LuaL> has no field error
source/LuaClass.hx:219: characters 16-21 : Class<llua.LuaL> has no field error
source/LuaClass.hx:227: characters 11-19 : LuaClass has no field Register
source/LuaClass.hx:225: characters 21-29 : Field Register is declared 'override' but doesn't override any field
source/LuaClass.hx:1217: characters 14-19 : Class<llua.LuaL> has no field error
source/LuaClass.hx:1230: characters 12-17 : Class<llua.LuaL> has no field error
source/LuaClass.hx:1251: characters 14-19 : Class<llua.LuaL> has no field error
source/LuaClass.hx:1276: characters 5-12 : LuaClass does not have a constructor
source/LuaClass.hx:1278: characters 5-14 : Unknown identifier : className
source/LuaClass.hx:1281: characters 22-31 : Unknown identifier : className
source/LuaClass.hx:1317: characters 11-19 : LuaClass has no field Register
source/LuaClass.hx:1315: characters 21-29 : Field Register is declared 'override' but doesn't override any field
source/NoteGraphic.hx:35: characters 46-57 : Class has no field daPixelZoom
source/NoteGraphic.hx:84: characters 45-56 : Class has no field daPixelZoom
source/NoteGraphic.hx:95: characters 45-56 : Class has no field daPixelZoom
source/Note.hx:184: characters 71-84 : Class has no field getSVFromTime
source/Note.hx:202: characters 66-77 : Class has no field getFNFSpeed
/usr/local/lib/haxe/lib/polymod/git/polymod/format/XMLMerge.hx:189: characters 10-23 : Warning : This typedef is deprecated in favor of haxe.xml.Access
/usr/local/lib/haxe/lib/polymod/git/polymod/format/XMLMerge.hx:189: characters 30-43 : Warning : This typedef is deprecated in favor of haxe.xml.Access
cause the openfl shaders are broken
when i type in "lime test windows -debug" i get an error saying "You must have a "project.xml" file or specify another valid project file when using the 'test' command" did i do something wrong or did i maybe skip a step?
im trying to make a mod with the andromeda engine and idk how to set it up.
Can anyone help me?
my discord is : Jonnyboy#8275
Hi, I've been trying to compile the game and for some reason this shows u[
source/LuaClass.hx:37: characters 46-58 : Type not found : StatePointer
source/StoryMenuState.hx:24: lines 24-467 : Defined in this class
source/LuaClass.hx:1138: characters 41-53 : Type not found : StatePointer
source/StoryMenuState.hx:24: lines 24-467 : Defined in this class
source/LuaClass.hx:289: characters 38-50 : Type not found : StatePointer
source/StoryMenuState.hx:24: lines 24-467 : Defined in this class
source/LuaClass.hx:867: characters 35-47 : Type not found : StatePointer
source/StoryMenuState.hx:24: lines 24-467 : Defined in this class
source/LuaClass.hx:157: characters 14-19 : Class<llua.LuaL> has no field error
source/LuaClass.hx:166: characters 5-12 : LuaClass does not have a constructor
source/LuaClass.hx:167: characters 5-14 : Unknown identifier : className
source/LuaClass.hx:208: characters 16-21 : Class<llua.LuaL> has no field error
source/LuaClass.hx:219: characters 16-21 : Class<llua.LuaL> has no field error
source/LuaClass.hx:227: characters 11-19 : LuaClass has no field Register
source/LuaClass.hx:225: characters 21-29 : Field Register is declared 'override' but doesn't override any field
source/LuaClass.hx:998: characters 11-19 : LuaSprite has no field Register
source/LuaClass.hx:996: characters 21-29 : Field Register is declared 'override' but doesn't override any field
source/LuaClass.hx:1002: characters 5-37 : LuaSprite does not have a constructor
C:/HaxeToolkit/haxe/lib/hxvm-luajit/git/src/vm/lua/LuaVM.hx:55: lines 55-66 : Int should be Bool
C:/HaxeToolkit/haxe/lib/hxvm-luajit/git/src/vm/lua/LuaVM.hx:61: characters 10-15 : Class<llua.LuaL> has no field error
source/PlayState.hx:1162: characters 19-62 : LuaSprite does not have a constructor
source/PlayState.hx:1226: characters 22-47 : LuaModchart does not have a constructor
source/PlayState.hx:1228: characters 12-49 : LuaCharacter does not have a constructor
source/PlayState.hx:1229: characters 12-42 : LuaCharacter does not have a constructor
source/PlayState.hx:1230: characters 13-45 : LuaCharacter does not have a constructor
source/PlayState.hx:1232: characters 17-52 : LuaSprite does not have a constructor
source/PlayState.hx:1233: characters 18-53 : LuaSprite does not have a constructor
source/PlayState.hx:1237: characters 21-54 : LuaCam does not have a constructor
source/PlayState.hx:1238: characters 20-47 : LuaCam does not have a constructor
source/PlayState.hx:1240: characters 7-15 : LuaClass has no field Register
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/format/XMLMerge.hx:189: characters 13-26 : Warning : This typedef is deprecated in favor of haxe.xml.Access
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/format/XMLMerge.hx:189: characters 33-46 : Warning : This typedef is deprecated in favor of haxe.xml.Access
So... what's the problem?
Please respond at your own time
I’m on a windows PC and have about a month of Kade engine modding experience, decided to switch over to this engine cause I know it had some cool shaders and they would work perfectly for what I’m doing. I was surprised to see these errors pop up in my VSC.
source/LuaClass.hx:37: characters 46-58 : Type not found : StatePointer
source/StoryMenuState.hx:24: lines 24-467 : Defined in this class
source/LuaClass.hx:1138: characters 41-53 : Type not found : StatePointer
source/StoryMenuState.hx:24: lines 24-467 : Defined in this class
source/LuaClass.hx:289: characters 38-50 : Type not found : StatePointer
source/StoryMenuState.hx:24: lines 24-467 : Defined in this class
source/LuaClass.hx:867: characters 35-47 : Type not found : StatePointer
source/StoryMenuState.hx:24: lines 24-467 : Defined in this class
source/LuaClass.hx:157: characters 14-19 : Class<llua.LuaL> has no field error
source/LuaClass.hx:166: characters 5-12 : LuaClass does not have a constructor
source/LuaClass.hx:167: characters 5-14 : Unknown identifier : className
source/LuaClass.hx:208: characters 16-21 : Class<llua.LuaL> has no field error
source/LuaClass.hx:219: characters 16-21 : Class<llua.LuaL> has no field error
source/LuaClass.hx:227: characters 11-19 : LuaClass has no field Register
source/LuaClass.hx:225: characters 21-29 : Field Register is declared 'override' but doesn't override any field
source/LuaClass.hx:998: characters 11-19 : LuaSprite has no field Register
source/LuaClass.hx:996: characters 21-29 : Field Register is declared 'override' but doesn't override any field
source/LuaClass.hx:1002: characters 5-37 : LuaSprite does not have a constructor
C:/HaxeToolkit/haxe/lib/hxvm-luajit/git/src/vm/lua/LuaVM.hx:56: lines 56-67 : Int should be Bool
C:/HaxeToolkit/haxe/lib/hxvm-luajit/git/src/vm/lua/LuaVM.hx:62: characters 11-16 : Class<llua.LuaL> has no field error
source/PlayState.hx:1162: characters 19-62 : LuaSprite does not have a constructor
source/PlayState.hx:1226: characters 22-47 : LuaModchart does not have a constructor
source/PlayState.hx:1228: characters 12-49 : LuaCharacter does not have a constructor
source/PlayState.hx:1229: characters 12-42 : LuaCharacter does not have a constructor
source/PlayState.hx:1230: characters 13-45 : LuaCharacter does not have a constructor
source/PlayState.hx:1232: characters 17-52 : LuaSprite does not have a constructor
source/PlayState.hx:1233: characters 18-53 : LuaSprite does not have a constructor
source/PlayState.hx:1237: characters 21-54 : LuaCam does not have a constructor
source/PlayState.hx:1238: characters 20-47 : LuaCam does not have a constructor
source/PlayState.hx:1240: characters 7-15 : LuaClass has no field Register
I was shocked and noticed someone else was having a similar issue. Even some of my friends have no idea what could cause this. If you could help me, it would mean the world. Thanks!
For week 6, please make it an option where you can enable which shaders to use rather than having both of them on.
Any time I try to build or test the game I get the error: source/LuaClass.hx:1: characters 1-5 : Unexpected lime.
This is the only engine that makes my mod a success. Do you know how to remove the test chart because it isn't in FreeplayState.hx
you can create a game banana for andromeda engine so people as well can play the engine and I can make Mac versions for your engine
when I build the game it looks like this:
source/LuaClass.hx:37: characters 46-58 : Type not found : StatePointer
source/StoryMenuState.hx:21: lines 21-446 : Defined in this class
source/LuaClass.hx:1122: characters 41-53 : Type not found : StatePointer
source/StoryMenuState.hx:21: lines 21-446 : Defined in this class
source/LuaClass.hx:289: characters 38-50 : Type not found : StatePointer
source/StoryMenuState.hx:21: lines 21-446 : Defined in this class
source/LuaClass.hx:867: characters 35-47 : Type not found : StatePointer
source/StoryMenuState.hx:21: lines 21-446 : Defined in this class
source/LuaClass.hx:157: characters 14-19 : Class<llua.LuaL> has no field error
source/LuaClass.hx:166: characters 5-12 : LuaClass does not have a constructor
source/LuaClass.hx:167: characters 5-14 : Unknown identifier : className
source/LuaClass.hx:208: characters 16-21 : Class<llua.LuaL> has no field error
source/LuaClass.hx:219: characters 16-21 : Class<llua.LuaL> has no field error
source/LuaClass.hx:227: characters 11-19 : LuaClass has no field Register
source/LuaClass.hx:225: characters 21-29 : Field Register is declared 'override' but doesn't override any field
source/LuaClass.hx:1217: characters 14-19 : Class<llua.LuaL> has no field error
source/LuaClass.hx:1230: characters 12-17 : Class<llua.LuaL> has no field error
source/LuaClass.hx:1251: characters 14-19 : Class<llua.LuaL> has no field error
source/LuaClass.hx:1276: characters 5-12 : LuaClass does not have a constructor
source/LuaClass.hx:1278: characters 5-14 : Unknown identifier : className
source/LuaClass.hx:1281: characters 22-31 : Unknown identifier : className
source/LuaClass.hx:1317: characters 11-19 : LuaClass has no field Register
source/LuaClass.hx:1315: characters 21-29 : Field Register is declared 'override' but doesn't override any field
C:/HaxeToolkit/haxe/lib/hxvm-luajit/git/src/vm/lua/LuaVM.hx:56: characters 7-37 : Bool should be Int
C:/HaxeToolkit/haxe/lib/hxvm-luajit/git/src/vm/lua/LuaVM.hx:62: characters 11-16 : Class<llua.LuaL> has no field error
source/PlayState.hx:1162: characters 19-62 : LuaSprite does not have a constructor
source/PlayState.hx:1207: characters 25-44 : LuaNote does not have a constructor
source/PlayState.hx:1208: characters 25-44 : LuaNote does not have a constructor
source/PlayState.hx:1209: characters 23-42 : LuaNote does not have a constructor
source/PlayState.hx:1210: characters 26-45 : LuaNote does not have a constructor
source/PlayState.hx:1212: characters 22-42 : LuaNote does not have a constructor
source/PlayState.hx:1213: characters 22-42 : LuaNote does not have a constructor
source/PlayState.hx:1214: characters 20-40 : LuaNote does not have a constructor
source/PlayState.hx:1215: characters 23-43 : LuaNote does not have a constructor
source/PlayState.hx:1219: characters 12-49 : LuaCharacter does not have a constructor
source/PlayState.hx:1220: characters 12-42 : LuaCharacter does not have a constructor
source/PlayState.hx:1221: characters 13-45 : LuaCharacter does not have a constructor
source/PlayState.hx:1223: characters 17-52 : LuaSprite does not have a constructor
source/PlayState.hx:1224: characters 18-53 : LuaSprite does not have a constructor
source/PlayState.hx:1228: characters 21-54 : LuaCam does not have a constructor
source/PlayState.hx:1229: characters 20-47 : LuaCam does not have a constructor
source/PlayState.hx:1231: characters 7-15 : LuaClass has no field Register
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/format/XMLMerge.hx:189: characters 10-23 : Warning : This typedef is deprecated in favor of haxe.xml.Access
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/format/XMLMerge.hx:189: characters 30-43 : Warning : This typedef is deprecated in favor of haxe.xml.Access
I want to learn how to do modchart in andromeda engine, I know how to do modchart in kade engine but I was looking at the code of the modchart of shaggy retrospecter and it seems strange to me, how can I learn to use it?
please fix this please
source/PlayState.hx:209: characters 10-15 : Type not found : LuaVM
source/StoryMenuState.hx:24: lines 24-467 : Defined in this class
source/LuaClass.hx:37: characters 46-58 : Type not found : StatePointer
source/StoryMenuState.hx:24: lines 24-467 : Defined in this class
source/LuaClass.hx:1122: characters 41-53 : Type not found : StatePointer
source/StoryMenuState.hx:24: lines 24-467 : Defined in this class
source/LuaClass.hx:289: characters 38-50 : Type not found : StatePointer
source/StoryMenuState.hx:24: lines 24-467 : Defined in this class
source/LuaClass.hx:867: characters 35-47 : Type not found : StatePointer
source/StoryMenuState.hx:24: lines 24-467 : Defined in this class
source/StoryMenuState.hx:332: characters 14-27 : Class has no field campaignScore
source/Character.hx:207: characters 46-57 : Class has no field daPixelZoom
source/LuaClass.hx:157: characters 14-19 : Class<llua.LuaL> has no field error
source/LuaClass.hx:166: characters 5-12 : LuaClass does not have a constructor
source/LuaClass.hx:167: characters 5-14 : Unknown identifier : className
source/LuaClass.hx:208: characters 16-21 : Class<llua.LuaL> has no field error
source/LuaClass.hx:219: characters 16-21 : Class<llua.LuaL> has no field error
source/LuaClass.hx:227: characters 11-19 : LuaClass has no field Register
source/LuaClass.hx:225: characters 21-29 : Field Register is declared 'override' but doesn't override any field
source/LuaClass.hx:1217: characters 14-19 : Class<llua.LuaL> has no field error
source/LuaClass.hx:1230: characters 12-17 : Class<llua.LuaL> has no field error
source/LuaClass.hx:1251: characters 14-19 : Class<llua.LuaL> has no field error
source/LuaClass.hx:1276: characters 5-12 : LuaClass does not have a constructor
source/LuaClass.hx:1278: characters 5-14 : Unknown identifier : className
source/LuaClass.hx:1281: characters 22-31 : Unknown identifier : className
source/LuaClass.hx:1317: characters 11-19 : LuaClass has no field Register
source/LuaClass.hx:1315: characters 21-29 : Field Register is declared 'override' but doesn't override any field
source/Note.hx:91: characters 46-57 : Class has no field daPixelZoom
source/Note.hx:139: characters 71-84 : Class has no field getSVFromTime
source/Note.hx:156: characters 66-77 : Class has no field getFNFSpeed
I suggest Mac support since it would be more convenient for Mac users. I had a friend who uses Mac, and they said they couldn’t compile the current code. So I suggest Mac support could be friendly for my friend and others who use Mac.
can you make andromeda engine downloadable
Every time I attempt to compile this lil thing shows up:
source/LuaClass.hx:42: characters 46-58 : Type not found : StatePointer
source/CoolUtil.hx:17: lines 17-139 : ... Defined in this class
source/LuaClass.hx:1482: characters 41-53 : Type not found : StatePointer
I have not changed anything to any code above. What do I do?
when are you gonna add those in?
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Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.