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andromeda-engine-legacy's Issues

Bug Report: Markers not working in chart editor

Please check for duplicates or similar issues, as well performing simple troubleshooting steps (such as clearing cookies, clearing AppData, trying another browser) before submitting an issue.

If you are playing the game in a browser, what site are you playing it from?

Newgrounds or Itch.io? Specify below.

If you are playing the game in a browser, what browser are you using?

Chrome (or a Chromium based browser, i.e. Edge, Opera, etc.), Firefox, or Safari? Specify blow.

If you are playing a downloaded version of the game, what operating system are you using?

Windows (x86), Windows (x86_64), Linux, or macOS? Specify below.

Windows x86_64

What version of the game are you using? Look in the bottom left corner of the main menu.

Andromeda Engine B6.

Have you identified any steps to reproduce the bug? If so, please describe them below. Use images if possible.

I have tried to use the new marker feature in the chart editor, but for odd reasons, when I use the stepper, it threw me a Null Object Reference. I hope this could be fixed.

Please describe your issue. Provide extensive detail and images if possible.

Bug Report:

Please check for duplicates or similar issues, as well performing simple troubleshooting steps (such as clearing cookies, clearing AppData, trying another browser) before submitting an issue.

If you are playing the game in a browser, what site are you playing it from?

Newgrounds or Itch.io? Specify below.
N/A

If you are playing the game in a browser, what browser are you using?

Chrome (or a Chromium based browser, i.e. Edge, Opera, etc.), Firefox, or Safari? Specify blow.
N/A

If you are playing a downloaded version of the game, what operating system are you using?

Windows (x86), Windows (x86_64), Linux, or macOS? Specify below.
Windows 10, latest version

What version of the game are you using? Look in the bottom left corner of the main menu.

Andromeda B6 (latest release)

Have you identified any steps to reproduce the bug? If so, please describe them below. Use images if possible.

Starting up Week 6 will cause this issue instantly.

Please describe your issue. Provide extensive detail and images if possible.

Upon starting up week 6 via the Story Mode menu on Hard mode, the game crashes and returns an error "Null Object Reference" (Video at https://streamable.com/iy3ydv)

Bug Report: PlayState.hx:1187: characters 2-8 : Expected }

Please check for duplicates or similar issues, as well performing simple troubleshooting steps (such as clearing cookies, clearing AppData, trying another browser) before submitting an issue.

If you are playing the game in a browser, what site are you playing it from?

Newgrounds or Itch.io? Specify below.

If you are playing the game in a browser, what browser are you using?

Chrome (or a Chromium based browser, i.e. Edge, Opera, etc.), Firefox, or Safari? Specify blow.

If you are playing a downloaded version of the game, what operating system are you using?

Windows (x86), Windows (x86_64), Linux, or macOS? Specify below.
Windows x86_64

What version of the game are you using? Look in the bottom left corner of the main menu.

Andromeda B6

Have you identified any steps to reproduce the bug? If so, please describe them below. Use images if possible.

Just trying to compile the game, every single download does this.

Please describe your issue. Provide extensive detail and images if possible.

image_2021-10-04_185152
PS C:\Users\TheMy\Downloads\andromeda-engine-B6> lime test windows -debug
source/PlayState.hx:1187: characters 2-8 : Expected }

Bug Report:

Andromeda Engine Problem.
When I finally compile Andromeda, I get this dumb error. It is a textbox message with the words "Null Object Reference." After I click on the textbox, the game crashes. How do I fix the error? Image:
image

Question: How do I do Shaders?

Please check for duplicates or similar issues before asking your question.

What is your question?

How do I do Shaders, like some documentation would be best.

Enhancement:

can you please make normal shaggy with andromeda engine

Bug Report: Lua issue

I've seen people having issues with this in Kade Engine but I was trying to download andromeda and got a very similar error
image
No one seems to know how to fix it and I had not seen this before either
This issue happens with Beta 6 only by the way

Question: How to add crossfades

Please check for duplicates or similar issues before asking your question.

What is your question?

I saw this video and I wanted to know how to code in the crossfades. I know the remake was cancelled because of the removal of mid fight masses. I was trying to code it in myself, but to no avail.

Crash Error: Old Menu Option

**_I was testing andromeda engine on windows, using the most recent version up to date 8/16, and was researching the options. I noticed an option called "Old Menu", I activated it and the game closed. I try to open it again but it keeps closing, the configuration of the options are saved automatically and now I have no way to change it

I would like to receive help in this since I am very excited to finally have access to this engine and that I cannot use it makes me sad_**

Bug Report: Charting issues.

Please check for duplicates or similar issues, as well performing simple troubleshooting steps (such as clearing cookies, clearing AppData, trying another browser) before submitting an issue.

If you are playing the game in a browser, what site are you playing it from?

Newgrounds or Itch.io? Specify below.

If you are playing the game in a browser, what browser are you using?

Chrome (or a Chromium based browser, i.e. Edge, Opera, etc.), Firefox, or Safari? Specify blow.

If you are playing a downloaded version of the game, what operating system are you using?

Windows (x86), Windows (x86_64), Linux, or macOS? Specify below.
x86_64

What version of the game are you using? Look in the bottom left corner of the main menu.

Have you identified any steps to reproduce the bug? If so, please describe them below. Use images if possible.

Please describe your issue. Provide extensive detail and images if possible.

Every time I pressed 7 on a song, which takes me to the charter, I always had this error where instead of starting from section 0, it starts on a random number. Additionally, I couldn’t go back to the previous sections after I passed the number.

And here’s another thing about markers, they don’t work AT ALL. when I placed a marker on the current github build, instead of slowing down the notes, all the notes after the marker went missing, and when I came back and deleted the markers, the game works fine again! Is there an issue?

These are issues that I am unable to fix and those I’m practically confused it happened to say the least. Anyways, please fix it.

Bug Report: Can't compile the game

Hello, i have a problem while compiling the game (I have installed everything that is needed to compile the game).
Here's what happens when i try to compile the game -
PS C:\andromeda-engine-master> lime test windows

source/LuaClass.hx:37: characters 46-58 : Type not found : StatePointer
source/StoryMenuState.hx:24: lines 24-467 : Defined in this class
source/LuaClass.hx:1138: characters 41-53 : Type not found : StatePointer
source/StoryMenuState.hx:24: lines 24-467 : Defined in this class
source/LuaClass.hx:289: characters 38-50 : Type not found : StatePointer
source/StoryMenuState.hx:24: lines 24-467 : Defined in this class
source/LuaClass.hx:867: characters 35-47 : Type not found : StatePointer
source/StoryMenuState.hx:24: lines 24-467 : Defined in this class
source/LuaClass.hx:157: characters 14-19 : Class<llua.LuaL> has no field error
source/LuaClass.hx:166: characters 5-12 : LuaClass does not have a constructor
source/LuaClass.hx:167: characters 5-14 : Unknown identifier : className
source/LuaClass.hx:208: characters 16-21 : Class<llua.LuaL> has no field error
source/LuaClass.hx:219: characters 16-21 : Class<llua.LuaL> has no field error
source/LuaClass.hx:227: characters 11-19 : LuaClass has no field Register
source/LuaClass.hx:225: characters 21-29 : Field Register is declared 'override' but doesn't override any field
source/LuaClass.hx:998: characters 11-19 : LuaSprite has no field Register
source/LuaClass.hx:996: characters 21-29 : Field Register is declared 'override' but doesn't override any field
source/LuaClass.hx:1002: characters 5-37 : LuaSprite does not have a constructor
C:/HaxeToolkit/haxe/lib/hxvm-luajit/git/src/vm/lua/LuaVM.hx:56: lines 56-67 : Int should be Bool
C:/HaxeToolkit/haxe/lib/hxvm-luajit/git/src/vm/lua/LuaVM.hx:62: characters 11-16 : Class<llua.LuaL> has no field error
source/PlayState.hx:1162: characters 19-62 : LuaSprite does not have a constructor
source/PlayState.hx:1226: characters 22-47 : LuaModchart does not have a constructor
source/PlayState.hx:1228: characters 12-49 : LuaCharacter does not have a constructor
source/PlayState.hx:1229: characters 12-42 : LuaCharacter does not have a constructor
source/PlayState.hx:1230: characters 13-45 : LuaCharacter does not have a constructor
source/PlayState.hx:1232: characters 17-52 : LuaSprite does not have a constructor
source/PlayState.hx:1233: characters 18-53 : LuaSprite does not have a constructor
source/PlayState.hx:1237: characters 21-54 : LuaCam does not have a constructor
source/PlayState.hx:1238: characters 20-47 : LuaCam does not have a constructor
source/PlayState.hx:1240: characters 7-15 : LuaClass has no field Register

Please, if you can try helping me.

Enhancement:

so can you pls make matt 2.0 with andromeda engine

Question:

Please check for duplicates or similar issues before asking your question.

What is your question?

How do you remove the Test chart from Freeplay menu

Bug Report: when i tried to build i got this

source/PlayState.hx:154: characters 10-15 : Type not found : LuaVM
source/StoryMenuState.hx:24: lines 24-467 : ... Defined in this class
source/StoryMenuState.hx:332: characters 14-27 : Class has no field campaignScore
source/Character.hx:207: characters 46-57 : Class has no field daPixelZoom
source/LuaClass.hx:1088: characters 29-51 : PlayState has no field swapCharacterByLuaName
source/NoteGraphic.hx:35: characters 46-57 : Class has no field daPixelZoom
source/NoteGraphic.hx:84: characters 45-56 : Class has no field daPixelZoom
source/NoteGraphic.hx:95: characters 45-56 : Class has no field daPixelZoom
source/Note.hx:187: characters 18-31 : Class has no field getSVFromTime
source/Note.hx:205: characters 66-77 : Class has no field getFNFSpeed
source/Receptor.hx:49: characters 51-62 : Class has no field daPixelZoom

Bug Report:

### If you are playing a downloaded version of the game, what operating system are you using?
Windows (x86), Windows (x86_64), Linux, or macOS? Specify below.

Windows 10 x86.
## What version of the game are you using? Look in the bottom left corner of the main menu.
Cant get due to bug, says 7B in MainMenuState.hx.
## Have you identified any steps to reproduce the bug? If so, please describe them below. Use images if possible.
Nope.
## Please describe your issue. Provide extensive detail and images if possible.
Game crashes on compile, error is Null Object Reference, no code changes.
null png

Question: modifiers

Please check for duplicates or similar issues before asking your question.

What is your question?

how do i use them (the modifiers)

Question

What is the purpose of "cutie.png" and "nebBF.png" in the files?

Null Object Reference

When i try to build the source code, it builds fine, but when the program opens it gives me a error saying "null object reference". I dont know how do i fix this.

Very large error

the source code is super broken on mac with countless errors. plz fix this.

source/PlayState.hx:209: characters 10-15 : Type not found : LuaVM
source/StoryMenuState.hx:24: lines 24-467 : Defined in this class
source/LuaClass.hx:37: characters 46-58 : Type not found : StatePointer
source/StoryMenuState.hx:24: lines 24-467 : Defined in this class
source/LuaClass.hx:1122: characters 41-53 : Type not found : StatePointer
source/StoryMenuState.hx:24: lines 24-467 : Defined in this class
source/LuaClass.hx:289: characters 38-50 : Type not found : StatePointer
source/StoryMenuState.hx:24: lines 24-467 : Defined in this class
source/LuaClass.hx:867: characters 35-47 : Type not found : StatePointer
source/StoryMenuState.hx:24: lines 24-467 : Defined in this class
source/StoryMenuState.hx:332: characters 14-27 : Class has no field campaignScore
source/Character.hx:207: characters 46-57 : Class has no field daPixelZoom
source/LuaClass.hx:157: characters 14-19 : Class<llua.LuaL> has no field error
source/LuaClass.hx:166: characters 5-12 : LuaClass does not have a constructor
source/LuaClass.hx:167: characters 5-14 : Unknown identifier : className
source/LuaClass.hx:208: characters 16-21 : Class<llua.LuaL> has no field error
source/LuaClass.hx:219: characters 16-21 : Class<llua.LuaL> has no field error
source/LuaClass.hx:227: characters 11-19 : LuaClass has no field Register
source/LuaClass.hx:225: characters 21-29 : Field Register is declared 'override' but doesn't override any field
source/LuaClass.hx:1217: characters 14-19 : Class<llua.LuaL> has no field error
source/LuaClass.hx:1230: characters 12-17 : Class<llua.LuaL> has no field error
source/LuaClass.hx:1251: characters 14-19 : Class<llua.LuaL> has no field error
source/LuaClass.hx:1276: characters 5-12 : LuaClass does not have a constructor
source/LuaClass.hx:1278: characters 5-14 : Unknown identifier : className
source/LuaClass.hx:1281: characters 22-31 : Unknown identifier : className
source/LuaClass.hx:1317: characters 11-19 : LuaClass has no field Register
source/LuaClass.hx:1315: characters 21-29 : Field Register is declared 'override' but doesn't override any field
source/NoteGraphic.hx:35: characters 46-57 : Class has no field daPixelZoom
source/NoteGraphic.hx:84: characters 45-56 : Class has no field daPixelZoom
source/NoteGraphic.hx:95: characters 45-56 : Class has no field daPixelZoom
source/Note.hx:184: characters 71-84 : Class has no field getSVFromTime
source/Note.hx:202: characters 66-77 : Class has no field getFNFSpeed
/usr/local/lib/haxe/lib/polymod/git/polymod/format/XMLMerge.hx:189: characters 10-23 : Warning : This typedef is deprecated in favor of haxe.xml.Access
/usr/local/lib/haxe/lib/polymod/git/polymod/format/XMLMerge.hx:189: characters 30-43 : Warning : This typedef is deprecated in favor of haxe.xml.Access

Question:

Please check for duplicates or similar issues before asking your question.

What is your question?

when i type in "lime test windows -debug" i get an error saying "You must have a "project.xml" file or specify another valid project file when using the 'test' command" did i do something wrong or did i maybe skip a step?

Question: help

im trying to make a mod with the andromeda engine and idk how to set it up.
Can anyone help me?

Bug Report: Can't Compile The Game

Hi, I've been trying to compile the game and for some reason this shows u[
source/LuaClass.hx:37: characters 46-58 : Type not found : StatePointer
source/StoryMenuState.hx:24: lines 24-467 : Defined in this class
source/LuaClass.hx:1138: characters 41-53 : Type not found : StatePointer
source/StoryMenuState.hx:24: lines 24-467 : Defined in this class
source/LuaClass.hx:289: characters 38-50 : Type not found : StatePointer
source/StoryMenuState.hx:24: lines 24-467 : Defined in this class
source/LuaClass.hx:867: characters 35-47 : Type not found : StatePointer
source/StoryMenuState.hx:24: lines 24-467 : Defined in this class
source/LuaClass.hx:157: characters 14-19 : Class<llua.LuaL> has no field error
source/LuaClass.hx:166: characters 5-12 : LuaClass does not have a constructor
source/LuaClass.hx:167: characters 5-14 : Unknown identifier : className
source/LuaClass.hx:208: characters 16-21 : Class<llua.LuaL> has no field error
source/LuaClass.hx:219: characters 16-21 : Class<llua.LuaL> has no field error
source/LuaClass.hx:227: characters 11-19 : LuaClass has no field Register
source/LuaClass.hx:225: characters 21-29 : Field Register is declared 'override' but doesn't override any field
source/LuaClass.hx:998: characters 11-19 : LuaSprite has no field Register
source/LuaClass.hx:996: characters 21-29 : Field Register is declared 'override' but doesn't override any field
source/LuaClass.hx:1002: characters 5-37 : LuaSprite does not have a constructor
C:/HaxeToolkit/haxe/lib/hxvm-luajit/git/src/vm/lua/LuaVM.hx:55: lines 55-66 : Int should be Bool
C:/HaxeToolkit/haxe/lib/hxvm-luajit/git/src/vm/lua/LuaVM.hx:61: characters 10-15 : Class<llua.LuaL> has no field error
source/PlayState.hx:1162: characters 19-62 : LuaSprite does not have a constructor
source/PlayState.hx:1226: characters 22-47 : LuaModchart does not have a constructor
source/PlayState.hx:1228: characters 12-49 : LuaCharacter does not have a constructor
source/PlayState.hx:1229: characters 12-42 : LuaCharacter does not have a constructor
source/PlayState.hx:1230: characters 13-45 : LuaCharacter does not have a constructor
source/PlayState.hx:1232: characters 17-52 : LuaSprite does not have a constructor
source/PlayState.hx:1233: characters 18-53 : LuaSprite does not have a constructor
source/PlayState.hx:1237: characters 21-54 : LuaCam does not have a constructor
source/PlayState.hx:1238: characters 20-47 : LuaCam does not have a constructor
source/PlayState.hx:1240: characters 7-15 : LuaClass has no field Register
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/format/XMLMerge.hx:189: characters 13-26 : Warning : This typedef is deprecated in favor of haxe.xml.Access
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/format/XMLMerge.hx:189: characters 33-46 : Warning : This typedef is deprecated in favor of haxe.xml.Access
So... what's the problem?
Please respond at your own time

Bug Report: game won’t compile

I’m on a windows PC and have about a month of Kade engine modding experience, decided to switch over to this engine cause I know it had some cool shaders and they would work perfectly for what I’m doing. I was surprised to see these errors pop up in my VSC.

source/LuaClass.hx:37: characters 46-58 : Type not found : StatePointer
source/StoryMenuState.hx:24: lines 24-467 : Defined in this class
source/LuaClass.hx:1138: characters 41-53 : Type not found : StatePointer
source/StoryMenuState.hx:24: lines 24-467 : Defined in this class
source/LuaClass.hx:289: characters 38-50 : Type not found : StatePointer
source/StoryMenuState.hx:24: lines 24-467 : Defined in this class
source/LuaClass.hx:867: characters 35-47 : Type not found : StatePointer
source/StoryMenuState.hx:24: lines 24-467 : Defined in this class
source/LuaClass.hx:157: characters 14-19 : Class<llua.LuaL> has no field error
source/LuaClass.hx:166: characters 5-12 : LuaClass does not have a constructor
source/LuaClass.hx:167: characters 5-14 : Unknown identifier : className
source/LuaClass.hx:208: characters 16-21 : Class<llua.LuaL> has no field error
source/LuaClass.hx:219: characters 16-21 : Class<llua.LuaL> has no field error
source/LuaClass.hx:227: characters 11-19 : LuaClass has no field Register
source/LuaClass.hx:225: characters 21-29 : Field Register is declared 'override' but doesn't override any field
source/LuaClass.hx:998: characters 11-19 : LuaSprite has no field Register
source/LuaClass.hx:996: characters 21-29 : Field Register is declared 'override' but doesn't override any field
source/LuaClass.hx:1002: characters 5-37 : LuaSprite does not have a constructor
C:/HaxeToolkit/haxe/lib/hxvm-luajit/git/src/vm/lua/LuaVM.hx:56: lines 56-67 : Int should be Bool
C:/HaxeToolkit/haxe/lib/hxvm-luajit/git/src/vm/lua/LuaVM.hx:62: characters 11-16 : Class<llua.LuaL> has no field error
source/PlayState.hx:1162: characters 19-62 : LuaSprite does not have a constructor
source/PlayState.hx:1226: characters 22-47 : LuaModchart does not have a constructor
source/PlayState.hx:1228: characters 12-49 : LuaCharacter does not have a constructor
source/PlayState.hx:1229: characters 12-42 : LuaCharacter does not have a constructor
source/PlayState.hx:1230: characters 13-45 : LuaCharacter does not have a constructor
source/PlayState.hx:1232: characters 17-52 : LuaSprite does not have a constructor
source/PlayState.hx:1233: characters 18-53 : LuaSprite does not have a constructor
source/PlayState.hx:1237: characters 21-54 : LuaCam does not have a constructor
source/PlayState.hx:1238: characters 20-47 : LuaCam does not have a constructor
source/PlayState.hx:1240: characters 7-15 : LuaClass has no field Register

I was shocked and noticed someone else was having a similar issue. Even some of my friends have no idea what could cause this. If you could help me, it would mean the world. Thanks!

Bug Report:

uh so i typed lime test windows and this random message idrk anything abt coding so if someone could helpw ith this LOL
unknown

I keep getting a lua error.

Any time I try to build or test the game I get the error: source/LuaClass.hx:1: characters 1-5 : Unexpected lime.

Bug Report: WHAT IS THIS?

when I build the game it looks like this:

source/LuaClass.hx:37: characters 46-58 : Type not found : StatePointer
source/StoryMenuState.hx:21: lines 21-446 : Defined in this class
source/LuaClass.hx:1122: characters 41-53 : Type not found : StatePointer
source/StoryMenuState.hx:21: lines 21-446 : Defined in this class
source/LuaClass.hx:289: characters 38-50 : Type not found : StatePointer
source/StoryMenuState.hx:21: lines 21-446 : Defined in this class
source/LuaClass.hx:867: characters 35-47 : Type not found : StatePointer
source/StoryMenuState.hx:21: lines 21-446 : Defined in this class
source/LuaClass.hx:157: characters 14-19 : Class<llua.LuaL> has no field error
source/LuaClass.hx:166: characters 5-12 : LuaClass does not have a constructor
source/LuaClass.hx:167: characters 5-14 : Unknown identifier : className
source/LuaClass.hx:208: characters 16-21 : Class<llua.LuaL> has no field error
source/LuaClass.hx:219: characters 16-21 : Class<llua.LuaL> has no field error
source/LuaClass.hx:227: characters 11-19 : LuaClass has no field Register
source/LuaClass.hx:225: characters 21-29 : Field Register is declared 'override' but doesn't override any field
source/LuaClass.hx:1217: characters 14-19 : Class<llua.LuaL> has no field error
source/LuaClass.hx:1230: characters 12-17 : Class<llua.LuaL> has no field error
source/LuaClass.hx:1251: characters 14-19 : Class<llua.LuaL> has no field error
source/LuaClass.hx:1276: characters 5-12 : LuaClass does not have a constructor
source/LuaClass.hx:1278: characters 5-14 : Unknown identifier : className
source/LuaClass.hx:1281: characters 22-31 : Unknown identifier : className
source/LuaClass.hx:1317: characters 11-19 : LuaClass has no field Register
source/LuaClass.hx:1315: characters 21-29 : Field Register is declared 'override' but doesn't override any field
C:/HaxeToolkit/haxe/lib/hxvm-luajit/git/src/vm/lua/LuaVM.hx:56: characters 7-37 : Bool should be Int
C:/HaxeToolkit/haxe/lib/hxvm-luajit/git/src/vm/lua/LuaVM.hx:62: characters 11-16 : Class<llua.LuaL> has no field error
source/PlayState.hx:1162: characters 19-62 : LuaSprite does not have a constructor
source/PlayState.hx:1207: characters 25-44 : LuaNote does not have a constructor
source/PlayState.hx:1208: characters 25-44 : LuaNote does not have a constructor
source/PlayState.hx:1209: characters 23-42 : LuaNote does not have a constructor
source/PlayState.hx:1210: characters 26-45 : LuaNote does not have a constructor
source/PlayState.hx:1212: characters 22-42 : LuaNote does not have a constructor
source/PlayState.hx:1213: characters 22-42 : LuaNote does not have a constructor
source/PlayState.hx:1214: characters 20-40 : LuaNote does not have a constructor
source/PlayState.hx:1215: characters 23-43 : LuaNote does not have a constructor
source/PlayState.hx:1219: characters 12-49 : LuaCharacter does not have a constructor
source/PlayState.hx:1220: characters 12-42 : LuaCharacter does not have a constructor
source/PlayState.hx:1221: characters 13-45 : LuaCharacter does not have a constructor
source/PlayState.hx:1223: characters 17-52 : LuaSprite does not have a constructor
source/PlayState.hx:1224: characters 18-53 : LuaSprite does not have a constructor
source/PlayState.hx:1228: characters 21-54 : LuaCam does not have a constructor
source/PlayState.hx:1229: characters 20-47 : LuaCam does not have a constructor
source/PlayState.hx:1231: characters 7-15 : LuaClass has no field Register
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/format/XMLMerge.hx:189: characters 10-23 : Warning : This typedef is deprecated in favor of haxe.xml.Access
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/format/XMLMerge.hx:189: characters 30-43 : Warning : This typedef is deprecated in favor of haxe.xml.Access

Bug Report: please fix this

please fix this please
source/PlayState.hx:209: characters 10-15 : Type not found : LuaVM
source/StoryMenuState.hx:24: lines 24-467 : Defined in this class
source/LuaClass.hx:37: characters 46-58 : Type not found : StatePointer
source/StoryMenuState.hx:24: lines 24-467 : Defined in this class
source/LuaClass.hx:1122: characters 41-53 : Type not found : StatePointer
source/StoryMenuState.hx:24: lines 24-467 : Defined in this class
source/LuaClass.hx:289: characters 38-50 : Type not found : StatePointer
source/StoryMenuState.hx:24: lines 24-467 : Defined in this class
source/LuaClass.hx:867: characters 35-47 : Type not found : StatePointer
source/StoryMenuState.hx:24: lines 24-467 : Defined in this class
source/StoryMenuState.hx:332: characters 14-27 : Class has no field campaignScore
source/Character.hx:207: characters 46-57 : Class has no field daPixelZoom
source/LuaClass.hx:157: characters 14-19 : Class<llua.LuaL> has no field error
source/LuaClass.hx:166: characters 5-12 : LuaClass does not have a constructor
source/LuaClass.hx:167: characters 5-14 : Unknown identifier : className
source/LuaClass.hx:208: characters 16-21 : Class<llua.LuaL> has no field error
source/LuaClass.hx:219: characters 16-21 : Class<llua.LuaL> has no field error
source/LuaClass.hx:227: characters 11-19 : LuaClass has no field Register
source/LuaClass.hx:225: characters 21-29 : Field Register is declared 'override' but doesn't override any field
source/LuaClass.hx:1217: characters 14-19 : Class<llua.LuaL> has no field error
source/LuaClass.hx:1230: characters 12-17 : Class<llua.LuaL> has no field error
source/LuaClass.hx:1251: characters 14-19 : Class<llua.LuaL> has no field error
source/LuaClass.hx:1276: characters 5-12 : LuaClass does not have a constructor
source/LuaClass.hx:1278: characters 5-14 : Unknown identifier : className
source/LuaClass.hx:1281: characters 22-31 : Unknown identifier : className
source/LuaClass.hx:1317: characters 11-19 : LuaClass has no field Register
source/LuaClass.hx:1315: characters 21-29 : Field Register is declared 'override' but doesn't override any field
source/Note.hx:91: characters 46-57 : Class has no field daPixelZoom
source/Note.hx:139: characters 71-84 : Class has no field getSVFromTime
source/Note.hx:156: characters 66-77 : Class has no field getFNFSpeed

Enhancement: Mac Support

Please check for duplicates or similar issues before creating this issue.

What is your suggestion, and why should it be implemented?

I suggest Mac support since it would be more convenient for Mac users. I had a friend who uses Mac, and they said they couldn’t compile the current code. So I suggest Mac support could be friendly for my friend and others who use Mac.

h

can you make andromeda engine downloadable

compile bug momento

Every time I attempt to compile this lil thing shows up:

source/LuaClass.hx:42: characters 46-58 : Type not found : StatePointer
source/CoolUtil.hx:17: lines 17-139 : ... Defined in this class
source/LuaClass.hx:1482: characters 41-53 : Type not found : StatePointer

I have not changed anything to any code above. What do I do?

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