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View Code? Open in Web Editor NEWORCA / RVO2 Implementation for Unity — Multithreaded using the job system.
License: Other
ORCA / RVO2 Implementation for Unity — Multithreaded using the job system.
License: Other
When I add ORCA in a project with entities package,console shows conflicts,such as "GUID [7a96926915a7746789220056d7c409a5] for asset 'Packages/com.unity.jobs/Editor/JobsMenu.cs' conflicts with:
'Packages/com.unity.collections/Unity.Collections.Editor/JobsMenu.cs' (current owner)
We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored."
:)
Describe the bug
There are always compiler errors when building a scence. I am not expecting your extra work to fix the bug, because I actually have a slightly more complicated alternate plan for building the scence. Please let me know if you have any ideas on how to fix the following bug. Please accept my thanks for the trouble you have taken.
Device info
Unity info
Your solution to 3D scenes is to convert XY into XZ. I couldn't make out the difference between XY and XZ, which are both 2D planes.
Real 3D (XYZ) support is intended to be suitable for many novel applications, such as unmanned aerial vehicles (UAVs) light shows.
I do not excel in ORCA. This is just a thought. I appreciate your excellent work. Thank you!
I change the value pos of Agent, but It does not work. Because after I do that, Agent.pos is assigned by AgentData.position immediately. So please help me: How can I change Agent.pos ?
I create a clean proyect to test this package and I have this error:
Library\PackageCache\[email protected]\Unity.Jobs\IJobParallelForDefer.cs(73,85): error CS8377: The type 'U' must be a non-nullable value type, along with all fields at any level of nesting, in order to use it as parameter 'T' in the generic type or method 'NativeList<T>'
I think there are some bad depencies that shouldn't be used.
Thank you
Dear contributor,I show my appreciate to you that YOU did such an amazing ORCA project. But I found a situation that This project can only use up to unity2021. Once I upgrade to unity2022, it throw out so many compile error.
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