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theyremadeoutofmeat's Introduction

See the description on the Factorio Mod Portal

Todo

  • restore Bone Axe (strong melee) + Bone Armor (slow but resistant)
  • replace Bob's Enemies Alien Science with blood/meat based derivatives
  • higher tier bullet recipes (maybe heat-tempering, etc. how to balance?)
  • custom achievements?

theyremadeoutofmeat's People

Contributors

epsil0n avatar nebual avatar robert-williams avatar

Watchers

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theyremadeoutofmeat's Issues

Un-needed event

script.on_event({defines.events.on_entity_died}, function (e)
if e.entity.type == "unit" and e.entity.prototype.subgroup.name == "enemies" and e.entity.surface ~= nil then
local count = math.min(50, math.max(1, math.floor(math.sqrt(e.entity.prototype.max_health/10))))
local meat = e.entity.surface.spill_item_stack(e.entity.position, {name="raw-meat", count=count}, false)
end
end)

Instead of having this in control you can add it as "loot" in the data prototype (with probabilities)

see https://mods.factorio.com/mods/Nexela/BiterBacon for examples if needed

[GAMEPLAY]am i to stupid for this?

I tried to convert raw meat into dry meat, and use that as fuel for the boilers.
the problem is that i have excees blood.

can you post an picture of the first step?

EDIT:

Ah. figured it out. first you have to create 'bug chuck' before putting it in the boiler

Crash when loading team production with this mod

Stacktrace:

 122.436 Error ServerMultiplayerManager.cpp:95: MultiplayerManager failed: "Error while running on_init: Error while running event TheyreMadeOutofMeat::on_force_created (ID 27)
Given force is not valid.
stack traceback:
        __TheyreMadeOutofMeat__/logic/meat-bots.lua:29: in function <__TheyreMadeOutofMeat__/logic/meat-bots.lua:27>
stack traceback:
        ...mmon/Factorio/temp/currently-playing/team_production.lua:90: in function 'create_teams'
        ...mmon/Factorio/temp/currently-playing/team_production.lua:982: in function 'on_init'
        ...mapps/common/Factorio/temp/currently-playing/control.lua:4: in function <...mapps/common/Factorio/temp/currently-playing/control.lua:3>"

Seems it's not checking that the force is valid first.

Fertiliser

I don't know why but the recipe doesn't seem to work even with the most barebones mod set of just this and bob's greenhouse (+prerequisites)

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