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monovarmint's Introduction

MonoVarmint is a helpful framework for working with MonoGame.

It is: - open-source (MIT License) - Provided as a shared-code project (not dll) to simplify distribution

What is included:

VarmintTools - helpful classes for misc issues
	VarmintCrypto - class for very simple cryptography
	VarmintId - a way to generate your own unique ID for mobile applications
	VarmintSerializer - a no-nonsense "It just works" serializer.  


VarmintWidgets - a XAML-like library for doing UI in MonoGame
	See the getting started document for how to use it.  

WindowsDemo - A demostration project to show how to used VarmintWidgets

monovarmint's People

Contributors

nebosite avatar va-rau-jo avatar bryanjlim avatar pavelbraginskiy avatar erjorge avatar matthewjdowling avatar lemonywinter avatar pensono avatar tkaden4 avatar

Stargazers

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Watchers

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Forkers

pavelbraginskiy

monovarmint's Issues

Need a slider control

Need to be able to specify properties in child syntax so do that first.

  • Two way binding should work
  • Specify the control from the slot
  • Specify the control for the nub

Allow VarmintAnimation to not take a duration at all

Currently, a duration of 0 assigns an entirely new special meaning to the animation's duration, causing it to run forever until Finish is explicitly called and with delta equal to the elapsed runtime. It seems that this isn't the best design, as the effect is not immediately apparent and can easily be arrived at on accident due to a math error.

I propose that it would be a better design to have VarmintAnimation take a double? (or, perhaps, have a (double) constructor and a default constructor) and have null represent this infinite behavior described above. Then, a duration of 0 or less would be processed much like a normal duration, with the natural effect of having an animation that progresses and ends instantly.

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