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License: The Unlicense
Coming Out Simulator 2014
License: The Unlicense
The feels...
I've also made some performance / sanity optimizations on my fork if you're ever interested.
Kinda tempted to make a iPhone/Android branch. But that's really your call
@anubiann00b suggested having a graph of what choices and stuff people make. An analytics package could be used to follow the "flows" of what people choose, and what people choose most often.
I guess that sort of data can be used to figure out how people go into it. Do people make answers as themselves, or do they veer more on trying to get to the... end... as bluntly as possible.
Google Analytics is the old faithful, but Parse and Mixpanel are gorgeous, albeit under a free tier.
So I've made up a Gruntfile on my own fork. It concats all the js files, minifies, uglifies and does the same with html and css files, then copies everything into a dist
or distribution folder. What you end up with is a folder that represents the sleekest, most optimum version of the game. It's ideal for the web, but not human eyes.
Having the Gruntfile as a build system will also allow specific version to be compiled. The web version's got everything it needs, but a phonegap version needs a cordova.js file to be bundled in with it, which requires index.html to be compiled to add that as a script include
this can be done using a simple templating system, but this will break the gh-pages branch which is basically a web directory.
Creating a master branch off of gh-pages would allow for the current gh-pages to remain functional, while allowing for more... developer stuff to happen on master.
Let me preface by saying the following: I don't expect you to change anything for this nearly decade old game (/I guess I could do it myself, yay open source). I just wanted to let you/people in general know that people like me exist :)
Hey, I just came across this and thought it would be interesting to play though. But me being pretty dyslexic and a slow reader means that I simply cannot keep up with the scroll speed. The way that the text bubbles work (being bumped up constantly) makes it even harder to parse what is being said.
Meaning I simply cannot play.
In the future it might be a good idea to consider these kinds of accessibility issues.
E.g. simply having a scrollbar would allow me to play, even though the 'text being bumped up' would still be annoying.
Thank you for coming to my little ted talk :p
Currently there isn't any sound throughout the game if it's played on iOS (probably all mobile devices?). Tested on iPhone X, iOS 11.2.6, Chrome and Safari.
On mobile devices, Web Audio requires user interaction in order for sound to be played. According to a SoundJS tutorial (https://createjs.com/tutorials/Mobile%20Safe%20Approach/), this can be stepped around as long as the sound playing application is launched within the scope of the user interaction (i.e. touch).
Rename master
to gh-pages
? Pretty please?
(it will create a Github page, hosting this project at ncase.github.io/coming-out-simulator-2014
)
And I need help. Someone can teach me how to put the translated text in the game?
This is amazing.
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