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View Code? Open in Web Editor NEWFork of the Unity Visual Effect Graph to support the built-in pipeline.
License: Other
Fork of the Unity Visual Effect Graph to support the built-in pipeline.
License: Other
VFX Graph works good in editor and playmode. But when try to build throw error.
Shader error in 'Hidden/VFX/DRK Surrounding/System/Output Particle Quad': invalid subscript 'stereoTargetEyeIndex' at Files/Unity/Hub/Editor/2021.3.8f1/Editor/Data/CGIncludes/UnityCG.cginc(804) (on gles3)
Compiling Subshader: 0, Pass: , Vertex program with STEREO_MULTIVIEW_ON
Platform defines: SHADER_API_GLES30 SHADER_API_MOBILE UNITY_ASTC_NORMALMAP_ENCODING UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_RGBM_ENCODING UNITY_NO_CUBEMAP_ARRAY UNITY_NO_RGBM UNITY_NO_SCREENSPACE_SHADOWS UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF2
Disabled keywords: UNITY_COLORSPACE_GAMMA UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_VIRTUAL_TEXTURING
When adding either a Position (Mesh), Position (Skinned Mesh), or Position (Signed Distance Field) block to Initialize Particle, no particles spawn and I'm getting the following errors:
"Shader error in '[New VFX] [System] Initialize Particle': 'SampleMeshFloat3': no matching 3 parameter function at kernel CSMain at VFX.vfx(221) (on d3d11)"
"[New VFX] [System] Initialize Particle.compute: Kernel at index (0) is invalid"
With the Position (Mesh) block, changing the spawn mode from random to custom fixes the issue, but this doesn't work on the other blocks. Also, taking a random number operator and plugging it into the vertex index of a Position (Mesh) block with custom spawn mode causes the issue again.
This is occurring for me on various Unity versions, the specific ones I've tested are 2021.1.10, 2021.1.13, 2021.1.20, 2021.3.0, and 2021.3.1
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