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example of callbacks, recurring callbacks, buffer marshaling from native-code to Unity/C#
Sadly this approach isn't working anymore with unity's il2cpp compiler.
So it seems like the only remaining option is unity's SendMessage, which is just a pain in the ass?
NotSupportedException: IL2CPP does not support marshaling delegates that point to instance methods to native code.
at UnityPlugin.Awake () [0x00000] in :0
Will it be possible to 'set' local variables from inside the C# callback?
I get the following when I use any kind of variable. Could this be because I am storing the address of the delegate inside the 'C' file for later use?
Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object
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