Comments (13)
I've worked up bringing most of the libraries up to date on my fork. Draft PR here: #940.
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I'm working on an updated fork that removes some of the stuff I'm not likely to ever need (audio, hardware, etc) in order to ease the maintenance burden. I'll post back here once it's public.
At the moment I'm updating all of the outdated dependencies (there were 23 of them). After that I'll make sure the guide is published properly. At that point I'll consider it ready for the public.
There's a couple of dependencies that I'm going to leave outdated because it may make sense to do a rework of the graphics pipeline and include them as part of the rework.
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I think this project is abandonware. There hasn't been any work on it in years and it doesn't compile.
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My hero :) Those were the last big dependencies I needed updated. I've applied that patch to my fork and now I'm fixing a couple of broken examples (you should try running the run_all_examples
binary if you haven't already).
It sounds like you're using more of the features that nannou
provided (like the laser stuff), so I'm not sure consolidating on a single fork makes sense. I'm really just focusing on the 2D graphics part of nannou
because I don't personally use anything else (I've also thought about stripping out the wasm stuff, but I may decide I want that someday and I feel like it would be harder to put back in later than it would be to limp along for now).
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Here’s my fork. I was trying to get all of the dependencies completely updated before making it public, but it’s probably just better to make it public at this point: https://github.com/zmitchell/splatter
Note that I haven’t tried on Linux because I only have a Mac available for development at the moment. Give it a try and see if it compiles.
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Like I said, I don't have a Linux machine to test that on
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Hi, I recently tried out Nannou and thought it was pretty nice, although I'm sure I can get similar functionality by combining different crates. Is there any chance that this project will be maintained? Or are there better alternatives? I was confused about Splatter @zmitchell for a while until I realized that the Splatter is a fork of Nannou, but with the name changed to Splatter everywhere, including the readme so it says "splatter was forked from splatter". Though if Splatter is stripping out a lot of the functionality, I'm not so sure it's as interesting to me, as I think I can have use for audio, OSC, and DMX512. Maybe I should just find separate creates for each thing instead.
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Hey folks, thanks a lot for reaching out and for digging into this nannou update! I've posted some thoughts on current status, direction, etc in #946 - feel free to chime in there.
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Related Issues (20)
- Grayscale textures (LumaU8) showing up in red HOT 3
- Nannou application exits immediately on cmd-Q without invoking custom exit handlers
- Drawing a path with nannou::geom::path should expose lyon's end() method on builder
- Segmentation fault HOT 3
- ignore me HOT 1
- app.window_rect().x.step_by(50) fails as iterator HOT 2
- Not found tags 0.18.1
- StrokeOptions absent from crate documentation
- Memory leak when running examples
- State of nannou, thoughts on direction (bevy plugins?), maintainers welcome HOT 14
- Simplify High-Res capturing HOT 2
- Scaffold nannou bevy refactor
- Bevy Plugin Rework [Tracking Issue] HOT 4
- Port wgpu utils and render pipeline to bevy HOT 7
- Abstract the `nannou::draw` module into the new `bevy_nannou_draw` crate HOT 2
- Refactor `nannou` crate in terms of `bevy` and new `bevy_nannou_*` plugins
- Refactor manifests to take advantage of shared workspace `Cargo.toml` fields
- `nannou_egui` colours too light / incorrect gamma handling HOT 1
- Changelog seems to be stale HOT 2
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