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jzimmerman135 avatar jzimmerman135 commented on July 17, 2024
Screenshot 2023-07-23 at 7 12 56 PM

Here is a screenshot of the app running

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jzimmerman135 avatar jzimmerman135 commented on July 17, 2024

It seems to be related to images producted from numpy arrays with python's PIL library

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jzimmerman135 avatar jzimmerman135 commented on July 17, 2024

This could be fixed by either rendering with a special shader for grayscale images, or since many other common formats like rgb8, bgr8 and rgb16 all have a clone and convert step, "unsupported" image types like Luma could be converted as well.

A PR would involved changing

// line 511 nannou_wgpu/src/texture/image.rs 
pub fn load_texture_from_image(
    device: &wgpu::Device,
    queue: &wgpu::Queue,
    usage: wgpu::TextureUsages,
    image: &image::DynamicImage,
) -> wgpu::Texture {
    use image::DynamicImage::*;
    match image {
        ImageLuma8(img) => load_texture_from_image_buffer(device, queue, usage, img),
        ImageLumaA8(img) => load_texture_from_image_buffer(device, queue, usage, img),
        ImageRgba8(img) => load_texture_from_image_buffer(device, queue, usage, img),
        ImageBgra8(img) => load_texture_from_image_buffer(device, queue, usage, img),
        ImageLuma16(img) => load_texture_from_image_buffer(device, queue, usage, img),
        ImageLumaA16(img) => load_texture_from_image_buffer(device, queue, usage, img),
        ImageRgba16(img) => load_texture_from_image_buffer(device, queue, usage, img),
        ImageRgb8(_img) => {
            let img = image.to_rgba8();
            load_texture_from_image_buffer(device, queue, usage, &img)
        }
        ImageBgr8(_img) => {
            let img = image.to_bgra8();
            load_texture_from_image_buffer(device, queue, usage, &img)
        }
        ImageRgb16(_img) => {
            let img = image.to_rgba16();
            load_texture_from_image_buffer(device, queue, usage, &img)
        }
    }
}
pub fn load_texture_from_image(
    device: &wgpu::Device,
    queue: &wgpu::Queue,
    usage: wgpu::TextureUsages,
    image: &image::DynamicImage,
) -> wgpu::Texture {
    use image::DynamicImage::*;
    match image {
        ImageRgba8(img) => load_texture_from_image_buffer(device, queue, usage, img),
        ImageBgra8(img) => load_texture_from_image_buffer(device, queue, usage, img),
        ImageRgba16(img) => load_texture_from_image_buffer(device, queue, usage, img),
        ImageRgb8(_img) => {
            let img = image.to_rgba8();
            load_texture_from_image_buffer(device, queue, usage, &img)
        }
        ImageBgr8(_img) => {
            let img = image.to_bgra8();
            load_texture_from_image_buffer(device, queue, usage, &img)
        }
        ImageRgb16(_img) => {
            let img = image.to_rgba16();
            load_texture_from_image_buffer(device, queue, usage, &img)
        }
        _ => {
            let img = image.to_rgba8();
            load_texture_from_image_buffer(device, queue, usage, &img)
        }
    }
}

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