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autociv's Issues

Space Hotkey unintentional jumps

Space is already assigned by default to hotkey to "Focus on last attack notification"
Thus, every time I try to build a building with space hotkeys the focus jumps unintentionaly before I'm able to place the building.

image

/team numberV[dontNeedIfShouldBeTheSame]

little gimick:

  if (text.indexOf("v") > 0 && !teams[1]) {
    // dont need write second number. default (if its empty) the fist number
    teams[1] = teams[0]; // if is a 'v' inside and second empty use the first number also. if you want dont have a second team dont write v
    // selfMessage(`teams0= ${teams[0]}`);
    // selfMessage(`teams1= ${teams[1]}`);
  }

color is undefined with function colorizePlayernameByGUID

this error may happens very seldom. happen only few times to me was not disturbing (me).

last was when i joined a game during the setup. maybe happens only at this moments.

JavaScript error: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatMessages/ClientChat.js

line 36
color is undefined
  colorizePlayernameByGUID@gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatMessages/ClientChat.js:36:22
  onClientChat@gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatMessages/ClientChat.js:18:37
  NetMessages.prototype.pollPendingMessages@gui/gamesetup/NetMessages/NetMessages~autociv.js:16:24
  onTick@gui/gamesetup/SetupWindow.js:106:29
  @gui/gamesetup/SetupWindow.js:57:64

F4 doesn't open AutoCiv window.

F4 doesn't open anything but I can assure that everything is installed correctly.

Shift+F4 readme works but nothing happens when I press F4 please do help. :( Even tried changing to another key, it doesn't show up.

Latest 0ad. and latest Autociv from github. No other mods except Delenda Est (disabled).

pingall update

Please extend: ChatCommandHandler~autociv.js

const ignore = new Set([selfNick, "Ratings", "WFGBot", "Triumvir", "user1", "Dunedan", "Rollo"]);
to:
const ignore = new Set([selfNick, "Ratings", "WFGBot", "WFGbot", "Triumvir", "user1", "Dunedan", "Rollo", "stanleysweet","vladislavbelov","Stan`","~Defc0n"]);

To avoid pinging devs, they never play. WFGBot and WFGbot (both same 0.25 and 0.26 - probably made this way to be able run then at the same time)

autoQueue (autoTrain?) not completly implemented already ?

hi Nani that's really beautiful work :) thank you very very much :) and i love this autoQueue Icon.
Not jet implemented? Hope you have time.
at the moment the beautiful icon is changing but autoTrain not reEnable the batch. Maybe you know this already.
The other shortcuts i tested works very good :)

my user config in a24/a25 looks like so:

hotkey.autociv.session.building.autotrain.enable = "B", "V", "X", "Z", "C", "Y"

means B producing unit and enable autoTrain. works in a24. Means: for me autoTrain was default in a24 for my. i only disable it if i don't want it.

Removal of "numberOfGatherer" bar

Hello, first of all, thank you for this great mod !
I was wondering if there was a reason for the removal of the status bar that indicates how many workers are currently gathering a resources ?
(commit 56bd072 )
I thought that it was because it was implemented in the vanilla game, but I wasn't able to find it in the settings.

Thanks again !

enable 0ad 0.0.27

The most important mod for a seamless transition (for me) <3
It would be nice if there were a pre-version, maybe without menus, but with working hotkeys.

Hide projectiles in the same way as corpses?

Can you hide the projectiles the same way you hide the corpses?

In the boonGUI mod the objects are much bigger and it looks funny when there are many objects on the ground. ๐Ÿ˜“

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