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ripplelayout's Issues

计算偏移量时代码有误

getRipplePoint 方法中有一段代码如下:
//波峰外的偏移坐标
if (staticX > originY) {
targetX = staticX + offsetX;
} else {
targetX = staticX - offsetX;
}
if (staticY > originY) {
targetY = staticY + offsetY;
} else {
targetY = staticY - offsetY;
}

第一个if中的判断条件staticX > originY是不是应该改成staticX > originX,该后代码如下:
//波峰外的偏移坐标
if (staticX > originX) {
targetX = staticX + offsetX;
} else {
targetX = staticX - offsetX;
}
if (staticY > originY) {
targetY = staticY + offsetY;
} else {
targetY = staticY - offsetY;
}

repeat automatically without touch

Hello friend, your library is excellent, good work, but excuse me, how could I add that it do it automatically from the center or from the shore without doing the touch, that only the application repeats every x time?

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