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arcade's Issues

Sound support

What?

We need to support a set of sounds that can be triggered when needed, from specific sound effects to background music. The current SDK's sound api doesn't support the entire Web Audio API, so that's a bummer.
The challenge is that these sounds need to be triggered remotely with every frame that arrives. Since frames come in order then we could even play music at a rate controlled by the server.

Why

To build a more immersive experience we should support sounds for all games.

Payments support

What?

We need to charge mana/ether for playing games.

Why?

Profit :)

Use a plane-based screen instead of textures

What?

We should build a 2D array of 3D planes (like pixels) and control the color of each plane remotely.

Why?

If we have a 256x256 resolution for all games, and we use an 8bit palette, then we can reduce the bandwidth usage substantially and achieve a crisp result by removing the blur from the screen.
By mapping all colors of the 8bit palette to a number we can just send an ArrayBuffer containing 65536 integers (256x256). We could even have games with lower resolutions and that number would be reduced even further.

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