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pttt's Issues

It's possible to make wrong move by using insert method

Field.cpp class:

bool Field::insert(const size_t by, const size_t bx, const size_t y, const size_t x)
{
...
if (lastMove.y != -1 && by != lastMove.y && bx != lastMove.x) {
return false;
}

Should be

if (lastMove.y != -1 && (by != lastMove.y || bx != lastMove.x)) {
return false;
}

Code&feature enhancment

Change makeMove method to getBestMove
Use it in makeFirstMove
Use it for showing help to 2 players mode, make an option for this

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