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Automatically exported from code.google.com/p/lolblender
On importing the new Swain mesh & skeleton a few defects are noticed:
The Shoulder bones cross the y axis, but control mesh vertices where they
should be instead. i.e. the left arm bones go through the chest, becoming the
right arm bones while still controlling mesh vertices around the left arm.
Other mesh weights are completely off, like the bird mouth bone controlling
weights in the cloak.
This is the most complicated skeleton so far with 83 bones (roughly 20 buff
bones).
Original issue reported on code.google.com by [email protected]
on 6 Oct 2010 at 6:41
Mesh files with a material identifier matIndex=2 cannot currently be loaded and
affect the following files:
{{{
Characters/CardMaster/CardMaster_swanky.skn
Characters/GreenTerror/GreenTerror_Dandy.skn
Characters/Heimerdinger/Heimerdinger_Failed.skn
Characters/Nidalee/Nidalee.skn
Nidalee_Spear/nidalee_spear_small/nidalee_spear_small.skn
Characters/Sivir/Sivir_3.skn
Characters/SteamGolem/SteamGolem.skn
Characters/Veigar/veigar_thegrey.skn
Characters/Yeti/nunu_grungy.skn
}}}
Original issue reported on code.google.com by [email protected]
on 6 Oct 2010 at 6:37
Please update to Blender V2.6x API and add support for .anm import !!!
Original issue reported on code.google.com by [email protected]
on 7 Dec 2012 at 7:11
Hello, you work scripts/addons for Blender 2.65?
Original issue reported on code.google.com by [email protected]
on 26 Dec 2012 at 10:43
The image texture is not being applied correctly through the api. Quick work
around right now is to delete the UV image in the UV Image editor, select the
entire mesh in edit mode and reload the image in the UV editor.
Original issue reported on code.google.com by [email protected]
on 6 Oct 2010 at 6:45
Making it compatible for blender 2.57
Original issue reported on code.google.com by [email protected]
on 12 Jun 2011 at 11:42
Attachments:
Blender 2.58 does not seem to support this plugin, is there an easy fix for
this?
Original issue reported on code.google.com by [email protected]
on 31 Jul 2011 at 11:40
OK I HAVE A BIG PROBLEM I CANT EXPORT BLEND FILE TO SKN FILE AND THAT WAY I
CANT MAKE MY NEW MODELS FOR THE GAME SOME ONE HELP
Original issue reported on code.google.com by [email protected]
on 14 Jan 2014 at 1:44
can u make it for blender 2.64 i cant get download for 2.5 =/
Original issue reported on code.google.com by [email protected]
on 9 Aug 2012 at 8:27
Hi~
I don't understand how bone index works?~one vertex has 4 bone index?
How can i build the model with bone?
Original issue reported on code.google.com by [email protected]
on 15 Jun 2012 at 2:37
What steps will reproduce the problem?
1. Installing the addon on Blender 2.71
2.
3.
What is the expected output? What do you see instead?
None.
What version of the product are you using? On what operating system?
Windows 8.1 and Blender 2.71
Please provide any additional information below.
Copied the io_scean_lol to the addons folder and it doesn't recognize it, try
to install it from file and it still doesn't work.
Original issue reported on code.google.com by [email protected]
on 14 Oct 2014 at 5:23
Just get
https://code.google.com/p/lolblender/issues/detail?id=4
patch
and in lolMesh.py comment the line 236 to 244
Launch with the console like :
import io_scene_lol
dir = 'C:\\Users\\Admin\\Downloads'
skn = 'Jayce.skn'
skl = ''
dds = ''
io_scene_lol.import_char(dir,skn,skl,dds)
And return to 3DView and you have your mesh without skin.
Maybe i'll work on this problem later.
Original issue reported on code.google.com by [email protected]
on 5 Nov 2013 at 4:53
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