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What steps will reproduce the problem?
1. Send a tell for a buff that is not currently memmed, but something else is
memmed in the slot that it should be
2.
3.
What is the expected output? What do you see instead?
expected - bot forgets the default spell in gem 8, mems new spell.
actual - bot stares at his spellbook
What version of the product are you using? On what operating system?
4.1(r35)
win7 ultimate x64
Please provide any additional information below.
I found the line that checks to see if said spell is in the spellbook, but i
cant seem to find the line that makes them forget the currently memmed spell.
Original issue reported on code.google.com by [email protected]
on 4 May 2013 at 9:35
Added new AA ID's
Original issue reported on code.google.com by [email protected]
on 16 Sep 2012 at 6:43
Attachments:
Use the google shortener or something..
http://goo.gl/
Original issue reported on code.google.com by sorvani
on 24 Nov 2012 at 4:27
What steps will reproduce the problem?
1. Use Ward of Gallantry as a botbuff command
2.
3.
What is the expected output? What do you see instead?
Ward of Gallantry not working for botbuff
Please use labels and text to provide additional information.
Original issue reported on code.google.com by [email protected]
on 24 Oct 2013 at 8:35
[deleted issue]
/buffs off or /stopbuffing or some such...Would be excellent for any number of
reasons (not least of which, having one particular toon saving mana for rezzes
instead of autobuffing, easily turning on/off buffing if lower level and
getting better buffs from buffbots, just saving mana in general).
Original issue reported on code.google.com by [email protected]
on 30 Aug 2012 at 5:44
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
What version of the product are you using? On what operating system?
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 30 Aug 2012 at 2:26
Attachments:
So, I downloaded the latest version of the E3.mac.
My shadowknight can't use his Cloak of Icy Shadows clicky:
Self Buff#1=Cloak of Icy Shadows/item
Self Buff#2=Irestone Band of Rage/item
Self Buff#3=Cloak of Retribution/item
Self Buff#4=Cloak of Luclin/gem8
Self Buff#5=Black Shroud/gem8
Self Buff#6=Call of Darkness/gem8
Self Buff#7=Banshee Aura/gem8
All the other self buffs work. I tried the cloak in several places (ie, Self
Buff#1, 5, 7, etcetera). My bard can use his Cloak of Icy Shadows. When I
remove the /item from the Cloak of Icy Shadows, the macro can successfully
identify the Cloak of Icy Shadows as an item. Also, it seems that putting the
Cloak of Icy Shadows anywhere in the list stops the later self-buffs from
occurring.
My Shadowknight also can't seem to get the swap feature working
Buff=Ancient Prismatic Lance/mainhand
Twohander=Diamond-Tipped War Javelin/mainhand
Shield=Bloodstone Sword/mainhand,Blackstone Buckler/Offhand
and hotkeys;
/swap Buff
/swap Twohander
/swap Shield
The error message is Error: Ini entry: [Buff] was not found.
Had the same swap problem on all my characters.
My Beastlord has bestial alignment and fera swipe in the alt section:
[Abilities]
Ability#1=Kick/ability
Ability#2=Feral Swipe/alt
Ability#3=Bestial Alignment/alt
I get the error:
ERROR: @[Ability#2] - I do not have ranks in [Feral Swipe]. Flagging
[Ability#2] as BAD_ENTRY.
The interesting thing is if I leave the /alt out, it figures out to identify
the feral swipe/bestial alignment as AA's, and tells me I have spent AA's on
them...at which point it decides I haven't spent AA's on them :P This error
occurs for Bestial Alignment as well.
Also, the donate link included in the macro (http://goo.gl/BhnWv) doesn't work.
I miss you K-dog.
-Mike
Original issue reported on code.google.com by [email protected]
on 22 Feb 2013 at 9:30
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
What version of the product are you using? On what operating system?
5.1v3
Please provide any additional information below.
/bcaa //yes also doesnt not click yes after teleport
Original issue reported on code.google.com by [email protected]
on 4 Nov 2013 at 11:17
My pally's bot_ini doesn't have a section for heals. I would really like to add
that functionality, maybe on ranger too, but i haven't really checked to see if
it's there on the ranger
Original issue reported on code.google.com by [email protected]
on 8 Sep 2012 at 5:13
What steps will reproduce the problem?
1. Mount shaman (I'm currently using brown rope bridle if it makes any
difference)
2. Have shaman debuff (either on assist or on command)
3.
What is the expected output? What do you see instead?
He should debuff the mob- then proceed to his other duties- nuking, healing,
canni.
Instead, he cycles through his other duties- cannis once, nukes / heals once,
then re-starts his debuff cycle.
What version of the product are you using? On what operating system?
4.0 rev3, Win7 x64
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 14 Aug 2012 at 9:50
Changing the /gu announcement for what key opens the gas chamber door to a
/shout command would serve the same purpose and cut down on spam for guild
members not in the instance.
Original issue reported on code.google.com by [email protected]
on 6 Oct 2012 at 3:31
What steps will reproduce the problem?
1. Start Macro without Pet
2.
3.
What is the expected output? What do you see instead?
Should Summon pet, does not.
What version of the product are you using? On what operating system?
5.1 r2, Win7 x64
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 19 Oct 2013 at 10:59
started fresh with 4.1 twice, first time it wouldnt genrate ini's. second time
it generated and worked prty well most of the time for buff bots, but some
times only one of my groups would buff on command, now my second fresh copy of
mq2 and e3 have quit working as well, they respond to buff me but do not buff.
my magcian would ditribute pet weapons when asked in old e3 in this one he just
runs up, note that no editting was done between it working and it stopping
working. it simply just stopped working while still sitting in gl. TY as always
for awesome mac killians, way better then genbot or anyother plugin or macs ive
found, TY
Original issue reported on code.google.com by [email protected]
on 14 Sep 2012 at 1:59
May be hard with raid-healing setups, but some way for cleric to intelligently
use group heals: ie, when [#ofgroupmembers] are below [health%], cast [spell].
Original issue reported on code.google.com by [email protected]
on 30 Aug 2012 at 6:05
What steps will reproduce the problem?
1. Wipe
2. /bca //t cleric01 rez me
3.
What is the expected output? What do you see instead?
expected - cleric will create a queue from the tells and rez each corpse.
actual - Cleric starts casting the first rez, and while casting is cycling
through all the other targets instead of waiting for cast to finish before
moving to the next target. End result is one toon gets rezzed and the rest do
not.
What version of the product are you using? On what operating system?
5.1 r3 / win7 x64
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 4 Nov 2013 at 4:06
On a magician:
[Buffs]
SelfBuff#1=Elemental Siphon/gem2
You will chain cast this to nuke your pet because the buff icon is named
Elemental Siphon Recourse
Original issue reported on code.google.com by sorvani
on 22 Nov 2012 at 2:05
[deleted issue]
Change new ranged option to have an adjustable distance in bot.ini, possibly
adjustable within game.
Currently hard coded to 40 (/stick hold moveback 40)
Original issue reported on code.google.com by [email protected]
on 22 Sep 2012 at 8:01
I've noticed that in my cleric ini its preset to a % that its suppose to fire
off, but my cleric keeps firing it off whenever he has it up, reguardless of
the % trigger.
Original issue reported on code.google.com by [email protected]
on 21 Sep 2012 at 4:12
What steps will reproduce the problem?
1. Using Cleric/Shaman to heal non-tank using tweaked .ini files
2. Get into fights where Wizard likes aggro
3. Shaman and Cleric decide Wizard is dead weight, and let him die.
What is the expected output? What do you see instead?
I've tried including/excluding priority targets, I've tried making the wizard
the MT for the Shaman ( I want him to be healing the group ). Every tweak I
make seems to make no difference.
What version of the product are you using? On what operating system?
4.1 v13 - UF Client - Win7
Please provide any additional information below.
Attached .ini files - Is my shaman doing too much during combat to be healing?
( I watch him do nothing though so I don't know about this ) Ankhera is the
cleric file (she refuses to heal party members as well, but I suspect this is
due to her business healing the tank).
Original issue reported on code.google.com by [email protected]
on 5 Nov 2012 at 4:23
Attachments:
What steps will reproduce the problem?
1. /tell <warrior's name> Assist me
What is the expected output? What do you see instead?
Warrior should engage her assist routine and follow her .ini settings.
Instead- she engages her assist routine, but behaves like a melee DPS and
ignores her stick point setting- constantly trying to stick behind.
My INI is set thusly:
[Assists]
AssistType(Melee/Ranged)=Melee
Melee_StickPoint=front
Melee_StickDistance=10
What version of the product are you using? On what operating system?
4.1(beta) Windows 7 Ultimate x64
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 11 Sep 2012 at 6:51
/giveitem or /givestack, or some such.
Would make it much easier to hand off things like summoned food/goods, or just
give something to another bot.
Original issue reported on code.google.com by [email protected]
on 30 Aug 2012 at 6:04
Auto Hide/Sneak not working
Original issue reported on code.google.com by [email protected]
on 11 Sep 2012 at 10:45
I recently added a lot of validation for ini settings to alert users of flawed
entries. This extra validation is quite nice for creating or updating
Character_Inis, but becomes cumbersome once you get things dialed in. To help
improve load times, I'd like to add an Ini Validation(On/Off) toggle to
e3_Settings.ini, so that you can disable this feature once you get your box
setup and running smoothly.
Original issue reported on code.google.com by [email protected]
on 14 Sep 2012 at 7:58
What steps will reproduce the problem?
1. Typing /SaveMelody
2. /PlayMelody
3.
What is the expected output? What do you see instead?
Saved melody or the melody I saved being played. Instead, I see 'Couldn't parse
'/SaveMelody Haste 1'.
What version of the product are you using? On what operating system?
I'm using e3 v5.0 on the underfoot client on windows 7 64-bit.
Please provide any additional information below.
I have also noticed that /e3Help does not work, and there are currently no
readmes included in the current downloads.
Original issue reported on code.google.com by [email protected]
on 9 Oct 2013 at 7:13
Need to look into changing GoD_Alerts.inc to using the ChatChannel specified in
the e3_Macro_Settings.ini
or into a new channel to be set up in the ini possible name: AlertChannel
Original issue reported on code.google.com by sorvani
on 13 Sep 2012 at 4:29
Bard.inc builds character ini with AutoForage, while Druid, Monk, Ranger and
Rogue inc files build character inis with Auto_Forage.
e3_Macro_Forage.inc looks for AutoForage on/off in the character's ini.
AutoForage does not work for those classes until the underscore is removed from
the character ini file.
Original issue reported on code.google.com by [email protected]
on 2 Dec 2012 at 8:30
What steps will reproduce the problem?
1. Buy all the AAs
2. Engage a mob
3. Tell them to use swarm pets
What is the expected output? What do you see instead?
Expected: use of higher level swarm pet AA
Actual: use of lower level swarm pet AA
What version of the product are you using? On what operating system?
No idea, just noticed everyone else using the lower level AA :P
Please provide any additional information below.
WIZ AA IDs: 196 (first 3 ranks), 226 (last two)
SHM AA IDs: 165 (first 3), 276 (last two)
too lazy to look up MAG :P
Original issue reported on code.google.com by DemonStar55
on 29 Mar 2013 at 9:56
What steps will reproduce the problem?
1. Set Auto_Canni=On
2.
3.
What is the expected output? What do you see instead?
Shaman should auto canni with both canni IV and AA cannibalize when available
and health is appropriate.
Instead, shaman does not canni at all... ever.
What version of the product are you using?
4.1 beta - revision 8 casting.inc, revision 1 shaman.inc
On what operating system?
Windows 7 Ultimate x64
Please provide any additional information below.
Shaman INI file attached.
Original issue reported on code.google.com by [email protected]
on 15 Sep 2012 at 2:15
Attachments:
enhancement, not issue. I dont see a way to add an enhancement.
I'd enjoy seeing a specific command, maybe in raid chat, that will alert bots
of my choice to beifly assist another player. For example, A line on the INI
for my melee/range dps to put "Hashire". If Hashire is in my raid, and says
"raidassist" or something very specific in channel, my bots would auto assist
him on his target. Obviously very helpful for speficic encounters with adds
who need to be dropped, so I as the main tank dont need to worry about target
switching or ending my tanks macro and calling assist on another toon. The INI
section would allow me to control if all or only some of my bots respond, and
of course, who they actually listen to aside from myself.
Original issue reported on code.google.com by [email protected]
on 4 Mar 2013 at 4:47
I was using an older verision which i will attach at the bottom, but long story
short is this. I have my enchanter tashing, slowing, then nuking @ 15 secs.
With the older version if i pulled more then 1 mob, I was able to tab to the
other target mez , tash and slow manually, then switch back to the tanks target
and the enchanter script would take over and do the tash slow and nuke. Even
if i had to go back to my mez'd target and re mez it wouldnt switch back to the
tanks target automatically, i did it. With the current version, im fighting
the macro on the tanks target. It is auto switching to his target and wont let
me mez the adds i need to. Hopefully you can fix this, this is a game macro
breaker for me if i cant mez my off targets. Thanks again
Original issue reported on code.google.com by [email protected]
on 14 Sep 2012 at 4:48
Attachments:
What steps will reproduce the problem?
1. My cleric heals the first fight fine. 2nd fight the cleric stops and I
receive an Error message
2.
3.
What is the expected output? What do you see instead?
expected - my cleric heals
What I see?
see attached
What version of the product are you using? On what operating system?
latest (downloaded today)on windows 8
Please provide any additional information below.
only change I have made from a sample cleric (from an earlier version) is tanks
name, and replaced Holy Light with Greater Healing (as cleric is only in low
30's)
Original issue reported on code.google.com by [email protected]
on 6 Nov 2013 at 10:23
Attachments:
I've noticed sometimes melee boxes arnt attacking when told to assist. I
usually have to tab over and bump them forward to be in range to attack. They
were both set to attack from behind at maxmelee range. I set one of my dps to
range of 10 and 5 but he stands the exact same distance to the one that's set
to maxmelee. Figured you might want to be aware of this. I like the changes so
far Killians, keep up the good work. Oh this is from your newest release 4.1
beta.
Original issue reported on code.google.com by [email protected]
on 14 Sep 2012 at 3:31
Looking at the diff for revision 16 i noticed a /timed 200 was added with no
command after it. this does nothing except waste a clock cycles and memory.
also the basic layout of the new code make it questionable as to what was
intended here.
@@ -1251,6 +1251,11 @@
/call e3_Cast ${Me.ID} "Throne of Heroes" alt
/if (${overrideTwist}) /timed 200 /squelch /twist start
+
+ } else {/if (${Me.Hiding}) {
+ /doability Hide
+ /timed 200
+ }
Original issue reported on code.google.com by sorvani
on 28 Sep 2012 at 3:56
[deleted issue]
What steps will reproduce the problem?
1. using /bark
2. using run route that contains a bark command
What is the expected output? What do you see instead?
/bark should target the npc, hail it, and say the giving line. It is not
targetting the mob currently.
What version of the product are you using? On what operating system?
5.0 r13 on win7
Please provide any additional information below.
Titties.
Original issue reported on code.google.com by [email protected]
on 22 Sep 2013 at 3:40
What steps will reproduce the problem?
1. Die wont remem spell set
2.
3.
What is the expected output? What do you see instead?
Macro not pulling settings from new general settings ini Such as default spell
gem ,default spell set
Please use labels and text to provide additional information.
Original issue reported on code.google.com by [email protected]
on 23 Oct 2013 at 8:42
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
What version of the product are you using? On what operating system?
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 11 Sep 2012 at 11:26
A toggle command for the range toons can be a great thing if it can be done.
like /rangermelee /rangerrange and /zerkermelee /zerkerrange
Original issue reported on code.google.com by [email protected]
on 24 Sep 2012 at 9:25
What steps will reproduce the problem?
1.Whenever a character is mounted it spams the #1 spell on the list weather its
on command or asssit, even if the spell successfully lands on target.
2.
3.
What is the expected output? What do you see instead?
Expected is for bot to run its cycle depending on macro list. But it does not
when on a mount.
What version of the product are you using? On what operating system?
4.0 rev3, Win7 x64
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 16 Aug 2012 at 10:46
What steps will reproduce the problem?
1. Have tried the following with no success: /medon, /medon hold, /medoff, /bc
start medbreak, /bc start medbreak hold, /bc end medbreak
What is the expected output? What do you see instead?
I expect to issue a med command and have my mana users sit and med. None of
the med commands seem to do anything.
What version of the product are you using? On what operating system?
e3 v5.1 Beta (r2).zip on Windows 8.1
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 31 Oct 2013 at 4:31
I also wanted to get the GoD_Alerts.inc related /doevents in, sub
Background_Events, nested into zone specific conditions. Something like, /if
(${Zone.ShortName.Equal[uqua]}) {, and/if
(${Zone.ShortName.Equal[IkkinzChambers]}) {, etc.
Original issue reported on code.google.com by sorvani
on 13 Sep 2012 at 7:33
I have created an "e3" directory in my macros directory and put the entire
macro build in it.
Example Full Path: C:\eq\MQ2_UF\Macros\e3\
I have successfully hard coded "e3\" in all places to enable the macro to
function. Need to test changing the hard coded "e3\" to a variable
Original issue reported on code.google.com by sorvani
on 13 Sep 2012 at 1:24
What steps will reproduce the problem?
1. Trying to bark
2.
3.
What is the expected output? What do you see instead?
Using "Bark Hail" should hail the target
What version of the product are you using? On what operating system?
using the newest 4.1
Please provide any additional information below.
Bark not working it says and I qoute
"I dont see [ID] in Zone I am in.
Original issue reported on code.google.com by [email protected]
on 15 Sep 2012 at 3:32
A dedicated script for a Mage to summon a modrod for a particular bot, give it
to them (exactly the same as PetWeapons, but with toons, not pets) would be
excellent.
Similarly, having a script for a bot to USE the modrod at a certain mana% would
be great (current workaround, using a selfbuff/lifesupport set at 100% to use
it as soon as they can - not ideal)
Original issue reported on code.google.com by [email protected]
on 30 Aug 2012 at 5:39
Spelling error under [Ranger]
"SoT=Stringth of Tunare"
Charisma under [Shaman] and [Enchanter] are set to low level versions.
(intentional?)
Highest spells I know of are Enchanter = Overwhelming Splendor and Shaman =
Unfailing Reverence
Original issue reported on code.google.com by [email protected]
on 19 Sep 2012 at 9:19
What steps will reproduce the problem?
1. Engage berserker in melee
What is the expected output? What do you see instead?
Berserker engage in melee - while still using his combat abilities.
There is no longer a section of the INI to specify specific abilities such as
leg cut and distracting strike. Therefore, the Berserker does not use those
abilities. I tried to copy / paste the Abilities section from the previous
version .INI file, but he seems to ignore it. I have pasted my INI file for
your review.
What version of the product are you using? On what operating system?
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 11 Sep 2012 at 6:59
Attachments:
All AA's codes changed all fixed.
Original issue reported on code.google.com by [email protected]
on 16 Sep 2012 at 5:57
Attachments:
What steps will reproduce the problem?
1. Save a melody with at least two songs
2. Now save a melody, using the same name, with less songs than before.
What is the expected output? What do you see instead?
I would expect to see the old melody destroyed and the new melody replace it
entirely. Instead, if the old melody is 4 songs, and the new is 3, only the
first 3 songs of the old melody are overwritten and the 4th song remains.
What version of the product are you using? On what operating system?
e3 v5.1 r3 on Windows 7 Ultimate 64-bit.
Please provide any additional information below.
PEQ name: Stryd
Original issue reported on code.google.com by [email protected]
on 22 Nov 2013 at 1:28
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