chess's People
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erohkohlchess's Issues
Switch System.outs to Logging
Switch from Command Line Tool to GUI
- main chessboard with swing - resolved
- chess event handling by playing in gui - resolved
- gui updates from chess events
Try to escape from checkmate does not work
no check-mate, move: K: ([i:0,j:4])->([i:1,j:3]) possible!
a b c d e f g h
8 T S L D K L S T 8
7 . . B . B D B B 7
6 B B . B . . . . 6
5 . . . . . . . . 5
4 . . L . . . . . 4
3 . . . . B . . . 3
2 B B B B . B B B 2
1 T S L . K . S T 1
a b c d e f g h
choose: 4
choose: 11
a b c d e f g h
8 T S L D K L S T 8
7 . . B . B D B B 7
6 B B . B . . . . 6
5 . . . . . . . . 5
4 . . L . . . . . 4
3 . . . . B . . . 3
2 B B B B . B B B 2
1 T S L . K . S T 1
a b c d e f g h
[i:0,j:4]
Move:e8,d7
([i:0,j:4])->([i:1,j:3])
If you do that, your king will be chess.
Please try again!
Refactor God-Class Chess
Die Schachklasse soll das Schachspiel orchestrieren, nicht mehr.
Was soll raus:
- Data Model (turnValid, chessTurns, checkMate)
- Validierung des Spielzugs (Spielzug-Ende, ob der Zug möglich ist, ob der Gegner nach dem Zug Schach ist)
- Board-Printing
Was bleibt drin:
- CommandParser
Resolve the: no valid attack move bug
Move:d7,b5
([i:1,j:3])->([i:3,j:1])
If you do that, your king will be chess.
Please try again!
a b c d e f g h
8 T S L . K L S T 8
7 B B B D B B B B 7
6 . . . B . . . . 6
5 . L . . . . . . 5
4 . . . . . . . . 4
3 . . . . B D . . 3
2 B B B B . B B B 2
1 T S L . K . S T 1
a b c d e f g h
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