In this tutorial we will see how to do some shadow mapping with Libgdx, it will cover some specific points :
- Directional Lights
- Point Lights
- Multiple lights, multi-pass / forward rendering
- It will cover shadows, not lighting techniques (colors, reflection,...)
It is best if you already have some knowledge about :
- 3D with Libgdx
- Shaders
This tutorial is available on:
- Github : work repository with source code & tutorial, you can fork it to help
- Microbasic.net : "stable" release, PDF & ZIP downloads