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iw4x-ttt's Issues

Item ideas

Traitor

  • Player-swap teleporter

Detective

  • Positional radar jammer (if radarjamon can be called on non-player entities)
  • Weapon smelter to upgrade qualities
  • Weapon drop (carepackage heli)

Rare special round ideas

Any round could have a percentage (~5%) to be a special round. In these rounds one of the following happens:

  • All players innocent (lose on kill, win on roundend)
  • Permamently crowded airspace (always a helicopter)
  • Random bomb spawns on the map
  • Only USP (half HP)
  • Detective stuck in Chopper Gunner
  • Emergency airdrop drops healing stations
  • Random item shop sound appears
  • High recoil/spread overrides for all weapons

Feature wishlist

Feature ideas that came up during the last playtesting session:

  • add a blast shield for detectives (reduces explosive damage)
  • disable going prone (?)
  • add camera item for detective
  • add plantable c4 item for traitors
  • Healing station for detectives
  • a buyable item for traitors to silence your footsteps
  • find a way to either prevent the exclusive traitor weapons from showing up on your character models back or at least make it consistent and predictable
  • Flashbangs as a buyable item for traitors
  • Stun grenades as buyable items for detectives
  • Automatically picking up weapons if you only have one (to work around the identify body/pickup weapon conflict)
  • buff for the model
  • fix claymore being visible on your hip once bought
    • consider a slight buff for the claymore
  • consider giving the detective armor by default

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