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useful-gml-scripts's Introduction

Useful GML Scripts

A collection of useful, reuseable GML script I've made over the years.

The scripts are divided into two categories:

Standalone

A library of largely independent helper functions and structs that are easily integrated into any project.

Components

A library of more complex prefabs, such as a control input manager and menu systems.

NOTE: These are not 100% production-ready, mostly because they are not fully-documented.

Download

For 2022.11 or newer runtime users: v5.1.0

For LTS runtime users: v4.5.0

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useful-gml-scripts's Issues

Add new demos

  • Blin
  • Vector operations
  • String Split
  • Hide overflow
  • Choose from array
  • Text Object
  • Menu Switching
  • Array Is Subset
  • JSONC File Parse
  • Enhanced Control Manager

Migrate Scripts to GMS 2.3

  • Colours
    • interpolate_rgb is DEPRECATED. It is redundant since duplicates the native GML function merge_colour.
  • Data Structures
  • Debugging
  • Delta Timing
    • DT Alarm scripts converted into DeltaTimeAlarmManager struct
  • Drawing
    • draw_circle_meter
      • uses triangle strips instead of triangle fan
      • sprite texture is now optional
      • draw target is now a surface
      • starting angle and direction can be specified
    • draw_curved_meter completely rewritten with most of the same enhancements as draw_circle_meter
  • Easing
    • Added In/Out easings
  • Geometry
    • Added LineSegment and Rectangle structs.
    • Refactored functions to use Math and Geometry structs.
  • Input
    • Added detection of more keys
  • Math
    • Added structs: Vector2, Vector3, DynamicValue
    • Refactored functions to use Vectors instead of arrays
    • Renamed soft_max and soft_min to soft_ceiling and soft_floor respectively
  • Strings
  • Web

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