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voltorbflipdotcom's Issues

Feature request: Detect more invalid boards

Sometimes, the user may input a number incorrectly for one row or one column, such as in the following case, where the first column is supposed to be a 6/1.
Screenshot_20230424_222237
As you can see, currently the tool doesn't detect the error, but it should be quite easy to detect since in a valid board the numbers for the rows sum to the same values as the numbers for the columns.

Game failed while solving

I filled in the numbers to solve the game and when it asked me what tile was at a specific position, I chose volt orb because I already have lost the game on the DS and just wanted to check if the site would solve the game correctly. So I chose volt orb and it told me I lost. IDK if this could be called a bug or a feature. I unsterdant the reason but would be cool if someone could use the solver to solve without failing

Algorithm can tell me when it's just about 50:50

Hi, I like your calculator. Once I tried the same but I was stuck at the stochastics. I noticed that your program always recommends to take the field with the lowest probability of a 'bomb'. Sometimes the actual winrate is 50%. Often it is like: 2 fields that are either 'bomb' or '2' and the rest is 'bomb' or '1'. Usually every 'bomb' vs '1' decision is like 15% bomb so the algorithm tells me to take that risk. If you look on the whole field you see that everything comes down to which field is the '2' and it has a 50% chance. Is it possible to show this information to the user?

  • One good solution is to just show, which field can have which values so I can see detect that situation myself.

  • Another solution is to show a global calculated "winrate".

  • Maybe it is a solution to just never recommend to open the '1' vs 'bomb'. You are taking a risk but you don't win any points with that. Rarely you get knowledge for other points >'1' with an sumed up lower risk. Do you? It has to be investigated if there are cases where it makes sense. If there aren't, just skip that recommendations and let it say "take the '2' or 'bomb' field with a chance of 50%". If there are, an algorithm can be implemented that calculates the usefulness of the recommendation in this case. Maybe a value like 'chances until a value >1 can be taken' can be helpful. Lets say we are at S, the '2' vs 'bomb' has a probability of X and is called T so it ultimatively is (S->T)=X. Now the '1' vs 'bomb' things are called A, B, C and so on. When you take the '1' vs 'bomb' things before the '2' vs 'bomb' it looks like (S->A->...->T)=X. If I am right the value X should stay the same and can help to say: "it's 50:50, so just stop".

When I say: '2' vs 'bomb' I mean all situations where you can pick a 'bomb' or a value >1, so 'bomb' vs '3' is included, etc.

a more keyboard friendly version

its very tedious to click type click type click type when doing this, if you could have it auto select each text box and proceed to the next one with enter it would be a much quicker process of copying the numbers down

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