mrsmad / pw-tools Goto Github PK
View Code? Open in Web Editor NEWAutomatically exported from code.google.com/p/pw-tools
Automatically exported from code.google.com/p/pw-tools
Reported by Necromaniak, Feb 2, 2011
I've never seen any content in lists 25, 51 and 52. So I would like to remove
them by skipping 4 and 8 bytes in config. However this is currently impossible
because the editor will breaks on loading because the dialogue list moved.
Additionally even if that worked, other features would break like the property
replace.
Suggested fix: add ability to give lists an alias (by adding @<alias> after the
name or any other mean), use this alias to perform list-specific actions.
For example:
> Dialogues
@list58
> 0
> RAW
> byte:AUTO
Also, maybe fallback on numeric indexes if an alias wasn't found as it allows
greater backward compatibility.
Comment 1 by Necromaniak, Feb 2, 2011
Just thought of another solution: config file could have a second part with all
the info needed regarding list indexes and offsets. For example
Dialogue:58;
AiExport:38:0,2,64;
Original issue reported on code.google.com by [email protected]
on 2 Sep 2012 at 9:51
Reported by dubairro, Aug 7, 2011
anyone have the template pair seledit hex edit?
Comment 1 by comparefacil, Aug 7, 2011
I can not open this elements.data v. 1.4.4
Original issue reported on code.google.com by [email protected]
on 2 Sep 2012 at 9:56
sPCK project can not compile in Visual Studio 2010.
Original issue reported on code.google.com by [email protected]
on 13 Oct 2012 at 8:43
Reported by donjuanseven, Feb 20, 2012
ronny, can you create a rules client > server for 1.4.4?
here client & server config
http://www.2shared.com/file/vfOmpuQd/configs.html
Original issue reported on code.google.com by [email protected]
on 2 Sep 2012 at 9:59
Reported by stupotmcdoodlepip, Sep 28, 2011
What steps will reproduce the problem?
1. Not actually an issue for the sELedit as it seems to be handled.
What is the expected output? What do you see instead?
Just an observation - I have made a C# parser which uses your config file -
This is what flagged the error. I think it's handled by the rules files in
sELedit, but just so you know...
What version of the product are you using? On what operating system?
Config file PWI_1.4.4_v560
Please provide any additional information below.
There is an extra ;? in list '142 - Engraving service' so the counts don't
match for the description lists and the typedef lists.
Cheers, Stu
Original issue reported on code.google.com by [email protected]
on 2 Sep 2012 at 9:57
Reported by Necromaniak, Feb 7, 2011
It would be great if sPck could unpack all the game known using a specific
switch rather than a different exe each time.
For example:
sPck.exe -game fw ...
Original issue reported on code.google.com by [email protected]
on 2 Sep 2012 at 9:52
Reported by dragon.network.pw, Feb 17, 2012
can you please make the task editor to read latest client task data?
Comment 1 by asterpw, Mar 1, 2012
Ya I'm waiting for sTASKedit in the bin folder to be updated as well. I've
seen some updates to the source already.
Original issue reported on code.google.com by [email protected]
on 2 Sep 2012 at 9:58
Reported by justabaka, May 18, 2011
Solution converts, everything compiles except sNPCedit. I am using the latest
revision available (r29).
The error messages are:
COMMON\npcgen.h(147): error C2872: 'Dynamic' : ambiguous symbol could be
'd:\work\pwtools\snpcedit\..\COMMON\npcgen.h(100) : Dynamic' or
'System::Dynamic'
The next six lines trigger the same error:
snpcedit\MainWindow.h(2109)
snpcedit\MainWindow.h(2112)
snpcedit\MainWindow.h(2613)
snpcedit\MainWindow.h(2762)
snpcedit\MainWindow.h(2762)
Changing "Dynamic" to "::Dynamic" fixes the problem.
Original issue reported on code.google.com by [email protected]
on 2 Sep 2012 at 9:54
What steps will reproduce the problem?
1. r236 crashing client
2.
3.
What is the expected output? What do you see instead?
What version of the product are you using? On what operating system?
last update PWI
Please provide any additional information below.
flying mount Blinding Shine
Original issue reported on code.google.com by [email protected]
on 26 Oct 2012 at 3:38
Reported by hrace009, Jun 16, 2011
sNPCedit can't detected player rotation.
Comment 1 by hrace009, Jun 16, 2011
hope you can fix it
Original issue reported on code.google.com by [email protected]
on 2 Sep 2012 at 9:55
I can not find include file in sPck\mian.h.
#include <wx/wx.h>
#include <wx/app.h>
#include <wx/datstrm.h>
#include <wx/wfstream.h>
#include <wx/mstream.h>
#include <wx/zstream.h>
#include <wx/buffer.h>
#include <wx/process.h>
#include <wx/textfile.h>
#include <wx/stdpaths.h>
How i can find these files?
Original issue reported on code.google.com by [email protected]
on 10 Oct 2012 at 3:26
max can you make i got email notification on every update?
Original issue reported on code.google.com by [email protected]
on 31 Aug 2012 at 5:10
Here i got a good torrent for you if you need and planing to write code in
VS2010
http://thepiratebay.se/torrent/5881703/MICROSOFT_VISUAL_STUDIO_2010_ULTIMATE_%5B
thethingy%5D
http://thepiratebay.se/torrent/5494125/Microsoft.Visual.Studio.2010.Professional
.x86-KOPiE
http://thepiratebay.se/torrent/5494777/Microsoft_Visual_Studio_2010_Ultimate_x86
-TKiSO
Note: I know it was a pirate, but at least it can be use full for you
Original issue reported on code.google.com by [email protected]
on 3 Sep 2012 at 5:38
Reported by mr.astrel, Jun 8, 2011
It would be more comfortable if the new quest will be in the top of the list.
Thanks.
Original issue reported on code.google.com by [email protected]
on 2 Sep 2012 at 9:55
Reported by Necromaniak, Feb 8, 2011
A new type for sELedit: id. Which reads the same as an int but in the editor
add a links to perform an id search of its value. If possible the type should
allow to specify a given list to look up "id:48" .
Reasoning:
many items have references to others in their data (for example: npcs with
merchandise/quests lists, eggs with summoned pet, etc). Being able to navigate
to the referenced item with a simple click would greatly enhance usability of
the editor.
Alternatively, the referenced item could be opened in a new window. This allow
to easily go back to the "parent" but is probably mode heavy code-wise.
Original issue reported on code.google.com by [email protected]
on 2 Sep 2012 at 9:52
Reason:
"Conversion Executor" 1724.791992 219.608994 992.364990
fix:
replace
if(line->Contains("version "))
with
if(line->StartsWith("version ")) in void convert_save_precinct(String^ fileIn,
String^ fileOut) in MainWindow.h
Original issue reported on code.google.com by [email protected]
on 2 Sep 2012 at 9:56
Reported by lmsperfectworld, Jun 12, 2012
Please add to scan settings also:
if value in field id "enter id"(=,>,<) "enter value"
Original issue reported on code.google.com by [email protected]
on 2 Sep 2012 at 9:59
when i do build on sPATCHER tool i have this error
This project dont have a valid sub main()
end sub
to a module
can help ?
Original issue reported on code.google.com by [email protected]
on 4 Dec 2012 at 11:36
Reported by mukumause3412, Feb 25, 2012
What steps will reproduce the problem?
1. To finalize the editing and export in sTASKedit (93 version)
Normal editor Tasks.data(93 version)
I use 86 version
Original issue reported on code.google.com by [email protected]
on 2 Sep 2012 at 9:59
Reported by donjuanseven, Mar 6, 2011
What steps will reproduce the problem?
1. sledit bugs
2.
3.
[23:34:40.000] AFilePackage::OpenSharedFile, Failed to find file
[gfx\Models\210_FIX\ocuments] in package !
[23:34:40.000] AFileImage::Can not open file [G:\Game
Client\PW\element\gfx\Models\210_FIX\ocuments] from disk!
[23:34:40.000] AFileImage::Open(), Can not init the file image!
[23:34:40.000] AFilePackage::OpenSharedFile, Failed to find file
[gfx\Models\210_FIX\ocuments] in package !
[23:34:40.000] AFileImage::Can not open file [G:\Game
Client\PW\element\gfx\Models\210_FIX\ocuments] from disk!
[23:34:40.000] AFileImage::Open(), Can not init the file image!
[23:34:40.000] AFilePackage::OpenSharedFile, Failed to find file
[gfx\Models\210_FIX\ocuments] in package !
[23:34:40.000] AFileImage::Can not open file [G:\Game
Client\PW\element\gfx\Models\210_FIX\ocuments] from disk!
[23:34:40.000] AFileImage::Open(), Can not init the file image!
[23:34:40.000] AFilePackage::OpenSharedFile, Failed to find file
[gfx\Models\210_FIX\ocuments] in package !
[23:34:40.000] AFileImage::Can not open file [G:\Game
Client\PW\element\gfx\Models\210_FIX\ocuments] from disk!
[23:34:40.000] AFileImage::Open(), Can not init the file image!
[23:34:40.000] AFilePackage::OpenSharedFile, Failed to find file
[gfx\Models\210_FIX\ocuments] in package !
[23:34:40.000] AFileImage::Can not open file [G:\Game
Client\PW\element\gfx\Models\210_FIX\ocuments] from disk!
[23:34:40.000] AFileImage::Open(), Can not init the file image!
[23:34:40.000] AFilePackage::OpenSharedFile, Failed to find file
[gfx\Models\210_FIX\ocuments] in package !
[23:34:40.000] AFileImage::Can not open file [G:\Game
Client\PW\element\gfx\Models\210_FIX\ocuments] from disk!
[23:34:40.000] AFileImage::Open(), Can not init the file image!
[23:34:40.000] AFilePackage::OpenSharedFile, Failed to find file
[gfx\Models\210_FIX\ocuments] in package !
[23:34:40.000] AFileImage::Can not open file [G:\Game
Client\PW\element\gfx\Models\210_FIX\ocuments] from disk!
[23:34:40.000] AFileImage::Open(), Can not init the file image!
[23:34:40.000] AFilePackage::OpenSharedFile, Failed to find file
[gfx\Models\210_FIX\ocuments] in package !
[23:34:40.000] AFileImage::Can not open file [G:\Game
Client\PW\element\gfx\Models\210_FIX\ocuments] from disk!
[23:34:40.000] AFileImage::Open(), Can not init the file image!
[23:34:40.000] AFilePackage::OpenSharedFile, Failed to find file
[gfx\Models\210_FIX\ocuments] in package !
[23:34:40.000] AFileImage::Can not open file [G:\Game
Client\PW\element\gfx\Models\210_FIX\ocuments] from disk!
[23:34:40.000] AFileImage::Open(), Can not init the file image!
[23:34:40.000] AFilePackage::OpenSharedFile, Failed to find file
[gfx\Models\210_FIX\ocuments] in package !
[23:34:40.000] AFileImage::Can not open file [G:\Game
Client\PW\element\gfx\Models\210_FIX\ocuments] from disk!
[23:34:40.000] AFileImage::Open(), Can not init the file image!
[23:34:40.000] AFilePackage::OpenSharedFile, Failed to find file
[gfx\Models\210_FIX\ocuments] in package !
[23:34:40.000] AFileImage::Can not open file [G:\Game
Client\PW\element\gfx\Models\210_FIX\ocuments] from disk!
[23:34:40.000] AFileImage::Open(), Can not init the file image!
[23:34:40.000] AFilePackage::OpenSharedFile, Failed to find file
[gfx\Models\210_FIX\ocuments] in package !
[23:34:40.000] AFileImage::Can not open file [G:\Game
Client\PW\element\gfx\Models\210_FIX\ocuments] from disk!
[23:34:40.000] AFileImage::Open(), Can not init the file image!
[23:34:40.000] AFilePackage::OpenSharedFile, Failed to find file
[gfx\Models\210_FIX\ocuments] in package !
[23:34:40.000] AFileImage::Can not open file [G:\Game
Client\PW\element\gfx\Models\210_FIX\ocuments] from disk!
[23:34:40.000] AFileImage::Open(), Can not init the file image!
[23:34:40.000] AFilePackage::OpenSharedFile, Failed to find file
[gfx\Models\210_FIX\ocuments] in package !
[23:34:40.000] AFileImage::Can not open file [G:\Game
Client\PW\element\gfx\Models\210_FIX\ocuments] from disk!
[23:34:40.000] AFileImage::Open(), Can not init the file image!
[23:34:40.000] AFilePackage::OpenSharedFile, Failed to find file
[gfx\Models\210_FIX\ocuments] in package !
Comment 1 by donjuanseven, Mar 7, 2011
sorry.. i mean smodfix.. lol
Original issue reported on code.google.com by [email protected]
on 2 Sep 2012 at 9:53
Reported by asterpw, Nov 3, 2011
Every time I do a search for something I have to select the first element of
the first list or I have a chance of missing what I am looking for.
Can you add search wrapping please?
Original issue reported on code.google.com by [email protected]
on 2 Sep 2012 at 9:57
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.